ModelLayer

class ModelLayer(val layerId: String, val sourceId: String) : Layer, ModelLayerDsl

A layer to render 3D Models.

Parameters

layerId

the ID of the layer

sourceId

the ID of the source

Constructors

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fun ModelLayer(layerId: String, sourceId: String)

Types

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object Companion

Static variables and methods.

Functions

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fun bindTo(delegate: MapboxStyleManager)

Bind the layer to the Style.

open override fun bindTo(delegate: MapboxStyleManager, position: LayerPosition?)

Bind the layer to the map controller.

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open override fun filter(filter: Expression): ModelLayer

A filter is a property at the layer level that determines which features should be rendered in a style layer.

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open override fun maxZoom(maxZoom: Double): ModelLayer

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override fun minZoom(minZoom: Double): ModelLayer

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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open override fun modelAmbientOcclusionIntensity(modelAmbientOcclusionIntensity: Expression): ModelLayer
open override fun modelAmbientOcclusionIntensity(modelAmbientOcclusionIntensity: Double): ModelLayer

Intensity of the ambient occlusion if present in the 3D model.

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open override fun modelCastShadows(modelCastShadows: Expression): ModelLayer
open override fun modelCastShadows(modelCastShadows: Boolean): ModelLayer

Enable/Disable shadow casting for this layer

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open override fun modelColor(modelColor: Expression): ModelLayer
open override fun modelColor(@ColorInt modelColor: Int): ModelLayer
open override fun modelColor(modelColor: String): ModelLayer

The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.

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open override fun modelColorMixIntensity(modelColorMixIntensity: Expression): ModelLayer
open override fun modelColorMixIntensity(modelColorMixIntensity: Double): ModelLayer

Intensity of model-color (on a scale from 0 to 1) in color mix with original 3D model's colors. Higher number will present a higher model-color contribution in mix.

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Set the ModelColorMixIntensity property transition options

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Set the ModelColor property transition options

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open override fun modelCutoffFadeRange(modelCutoffFadeRange: Expression): ModelLayer
open override fun modelCutoffFadeRange(modelCutoffFadeRange: Double): ModelLayer

This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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open override fun modelEmissiveStrength(modelEmissiveStrength: Expression): ModelLayer
open override fun modelEmissiveStrength(modelEmissiveStrength: Double): ModelLayer

Strength of the emission. There is no emission for value 0. For value 1.0, only emissive component (no shading) is displayed and values above 1.0 produce light contribution to surrounding area, for some of the parts (e.g. doors). Expressions that depend on measure-light are not supported when using GeoJSON or vector tile as the model layer source.

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Set the ModelEmissiveStrength property transition options

open override fun modelHeightBasedEmissiveStrengthMultiplier(modelHeightBasedEmissiveStrengthMultiplier: Expression): ModelLayer
open override fun modelHeightBasedEmissiveStrengthMultiplier(modelHeightBasedEmissiveStrengthMultiplier: List<Double>): ModelLayer

Emissive strength multiplier along model height (gradient begin, gradient end, value at begin, value at end, gradient curve power (logarithmic scale, curve power = pow(10, val)).

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open override fun modelId(modelId: Expression): ModelLayer
open override fun modelId(modelId: String): ModelLayer

Model to render.

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open override fun modelOpacity(modelOpacity: Expression): ModelLayer
open override fun modelOpacity(modelOpacity: Double): ModelLayer

The opacity of the model layer.

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Set the ModelOpacity property transition options

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open override fun modelReceiveShadows(modelReceiveShadows: Expression): ModelLayer
open override fun modelReceiveShadows(modelReceiveShadows: Boolean): ModelLayer

Enable/Disable shadow receiving for this layer

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open override fun modelRotation(modelRotation: Expression): ModelLayer
open override fun modelRotation(modelRotation: List<Double>): ModelLayer

The rotation of the model in euler angles lon, lat, z.

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Set the ModelRotation property transition options

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open override fun modelRoughness(modelRoughness: Expression): ModelLayer
open override fun modelRoughness(modelRoughness: Double): ModelLayer

Material roughness. Material is fully smooth for value 0, and fully rough for value 1. Affects only layers using batched-model source.

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Set the ModelRoughness property transition options

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open override fun modelScale(modelScale: Expression): ModelLayer
open override fun modelScale(modelScale: List<Double>): ModelLayer

The scale of the model.

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open override fun modelScaleMode(modelScaleMode: Expression): ModelLayer
open override fun modelScaleMode(modelScaleMode: ModelScaleMode): ModelLayer

Defines scaling mode. Only applies to location-indicator type layers.

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Set the ModelScale property transition options

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open override fun modelTranslation(modelTranslation: Expression): ModelLayer
open override fun modelTranslation(modelTranslation: List<Double>): ModelLayer

The translation of the model in meters in form of longitudal, latitudal, altitude offsets.

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Set the ModelTranslation property transition options

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open override fun modelType(modelType: Expression): ModelLayer
open override fun modelType(modelType: ModelType): ModelLayer

Defines rendering behavior of model in respect to other 3D scene objects.

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open override fun slot(slot: String): ModelLayer

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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open override fun sourceLayer(sourceLayer: String): ModelLayer

A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override fun visibility(visibility: Expression): ModelLayer
open override fun visibility(visibility: Visibility): ModelLayer

Whether this layer is displayed.

Properties

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A filter is a property at the layer level that determines which features should be rendered in a style layer.

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open override val layerId: String
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open override val maxZoom: Double?

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override val minZoom: Double?

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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Intensity of the ambient occlusion if present in the 3D model.

Intensity of the ambient occlusion if present in the 3D model.

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Transition options for ModelAmbientOcclusionIntensity.

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Enable/Disable shadow casting for this layer

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Enable/Disable shadow casting for this layer

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The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.

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The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.

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The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.

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Intensity of model-color (on a scale from 0 to 1) in color mix with original 3D model's colors. Higher number will present a higher model-color contribution in mix.

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Intensity of model-color (on a scale from 0 to 1) in color mix with original 3D model's colors. Higher number will present a higher model-color contribution in mix.

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Transition options for ModelColorMixIntensity.

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Transition options for ModelColor.

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This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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Strength of the emission. There is no emission for value 0. For value 1.0, only emissive component (no shading) is displayed and values above 1.0 produce light contribution to surrounding area, for some of the parts (e.g. doors). Expressions that depend on measure-light are not supported when using GeoJSON or vector tile as the model layer source.

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Strength of the emission. There is no emission for value 0. For value 1.0, only emissive component (no shading) is displayed and values above 1.0 produce light contribution to surrounding area, for some of the parts (e.g. doors). Expressions that depend on measure-light are not supported when using GeoJSON or vector tile as the model layer source.

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Transition options for ModelEmissiveStrength.

Emissive strength multiplier along model height (gradient begin, gradient end, value at begin, value at end, gradient curve power (logarithmic scale, curve power = pow(10, val)).

Emissive strength multiplier along model height (gradient begin, gradient end, value at begin, value at end, gradient curve power (logarithmic scale, curve power = pow(10, val)).

Transition options for ModelHeightBasedEmissiveStrengthMultiplier.

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Model to render.

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The opacity of the model layer.

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The opacity of the model layer.

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Transition options for ModelOpacity.

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Enable/Disable shadow receiving for this layer

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Enable/Disable shadow receiving for this layer

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The rotation of the model in euler angles lon, lat, z.

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The rotation of the model in euler angles lon, lat, z.

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Transition options for ModelRotation.

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Material roughness. Material is fully smooth for value 0, and fully rough for value 1. Affects only layers using batched-model source.

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Material roughness. Material is fully smooth for value 0, and fully rough for value 1. Affects only layers using batched-model source.

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Transition options for ModelRoughness.

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The scale of the model.

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Defines scaling mode. Only applies to location-indicator type layers.

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Defines scaling mode. Only applies to location-indicator type layers.

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Transition options for ModelScale.

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The translation of the model in meters in form of longitudal, latitudal, altitude offsets.

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The translation of the model in meters in form of longitudal, latitudal, altitude offsets.

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Transition options for ModelTranslation.

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Defines rendering behavior of model in respect to other 3D scene objects.

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Defines rendering behavior of model in respect to other 3D scene objects.

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open override val slot: String?

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override val visibility: Visibility?

Whether this layer is displayed.

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Whether this layer is displayed.

Extensions

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Get the persistent property as Boolean.