Fill Layer Dsl
This Interface contains all the functions that will be exposed to Koltin DSL.
Separated the DSL receiver class to this interface to avoid IDE code suggestion for property getters.
Functions
Whether or not the fill should be antialiased.
The color of the filled part of this layer. This color can be specified as rgba
with an alpha component and the color's opacity will not affect the opacity of the 1px stroke, if it is used.
The color of the filled part of this layer. This color can be specified as rgba
with an alpha component and the color's opacity will not affect the opacity of the 1px stroke, if it is used.
Controls the intensity of light emitted on the source features. This property works only with 3D light, i.e. when lights
root property is defined.
Controls the intensity of light emitted on the source features. This property works only with 3D light, i.e. when lights
root property is defined.
The opacity of the entire fill layer. In contrast to the fill-color
, this value will also affect the 1px stroke around the fill, if the stroke is used.
The opacity of the entire fill layer. In contrast to the fill-color
, this value will also affect the 1px stroke around the fill, if the stroke is used.
The outline color of the fill. Matches the value of fill-color
if unspecified.
The outline color of the fill. Matches the value of fill-color
if unspecified.
Name of image in sprite to use for drawing image fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
Sorts features in ascending order based on this value. Features with a higher sort key will appear above features with a lower sort key.
The geometry's offset. Values are x, y where negatives indicate left and up, respectively.
Controls the frame of reference for fill-translate
.
The geometry's offset. Values are x, y where negatives indicate left and up, respectively.
A filter is a property at the layer level that determines which features should be rendered in a style layer.
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
Whether this layer is displayed.