RenderedQueryGeometry

open class RenderedQueryGeometry

Geometry for querying rendered features.

Constructors

RenderedQueryGeometry
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open fun RenderedQueryGeometry(@NonNull value: ScreenBox)
Create a variant from ScreenBox.
RenderedQueryGeometry
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open fun RenderedQueryGeometry(@NonNull value: ScreenCoordinate)
Create a variant from ScreenCoordinate.
RenderedQueryGeometry
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open fun RenderedQueryGeometry(@NonNull value: List<ScreenCoordinate>)
Create a variant from List.

Types

Type
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enum Type
Type information of the variant's content

Functions

getList
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open fun getList(): List<ScreenCoordinate>
Get content with type Listfrom the variant.
getScreenBox
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open fun getScreenBox(): ScreenBox
Get content with type ScreenBox from the variant.
getScreenCoordinate
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open fun getScreenCoordinate(): ScreenCoordinate
Get content with type ScreenCoordinate from the variant.
getTypeInfo
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open fun getTypeInfo(): RenderedQueryGeometry.Type
Get type info enum of the variant.
isList
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open fun isList(): Boolean
Check if the content of variant has type List.
isScreenBox
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open fun isScreenBox(): Boolean
Check if the content of variant has type ScreenBox.
isScreenCoordinate
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open fun isScreenCoordinate(): Boolean
Check if the content of variant has type ScreenCoordinate.
valueOf
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open fun valueOf(@NonNull value: ScreenBox): RenderedQueryGeometry
Create a variant from ScreenBox.
open fun valueOf(@NonNull value: ScreenCoordinate): RenderedQueryGeometry
Create a variant from ScreenCoordinate.
open fun valueOf(@NonNull value: List<ScreenCoordinate>): RenderedQueryGeometry
Create a variant from List.