ContextMode

enum ContextMode

Describes the map context mode. We can make some optimizations if we know that the drawing context is not shared with other code.

Entries

SHARED
Link copied to clipboard

Shared context mode: in OpenGL, the GL context is shared with other renderers, thus we cannot rely on the GL state set from a previous render pass.

UNIQUE
Link copied to clipboard

Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass. It also enables clearing the screen using glClear for the bottommost background layer when no pattern is applied to that layer.

Functions

valueOf
Link copied to clipboard
open fun valueOf(name: String): ContextMode
values
Link copied to clipboard
open fun values(): Array<ContextMode>