fillExtrusionAmbientOcclusionRadius

open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Double): FillExtrusionLayer

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius

open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Expression): FillExtrusionLayer

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius as Expression

val fillExtrusionAmbientOcclusionRadius: Double?

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.