fillExtrusionAmbientOcclusionIntensity

open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Double): FillExtrusionLayer

Controls the intensity of ambient occlusion (AO) shading. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Parameters

fillExtrusionAmbientOcclusionIntensity

value of fillExtrusionAmbientOcclusionIntensity

open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Expression): FillExtrusionLayer

Controls the intensity of ambient occlusion (AO) shading. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Parameters

fillExtrusionAmbientOcclusionIntensity

value of fillExtrusionAmbientOcclusionIntensity as Expression

val fillExtrusionAmbientOcclusionIntensity: Double?

Controls the intensity of ambient occlusion (AO) shading. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.