defaultFillExtrusionAmbientOcclusionRadius

val defaultFillExtrusionAmbientOcclusionRadius: Double?

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.