MapView

open class MapView : FrameLayout, MapPluginProviderDelegate, MapControllable

A MapView provides an embeddable map interface. You use this class to display map information and to manipulate the map contents from your application. You can center the map on a given coordinate, specify the size of the area you want to display, and style the features of the map to fit your application's use case.

Use of MapView requires a Mapbox API access token. Obtain an access token on the Mapbox account page.

Warning: Please note that you are responsible for getting permission to use the map data, and for ensuring your use adheres to the relevant terms of use.

Constructors

MapView
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fun MapView(context: Context, mapInitOptions: MapInitOptions = MapInitOptions(context))

Build a MapView with Context and MapInitOptions objects.

MapView
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fun MapView(context: Context, attrs: AttributeSet?)

Build a MapView with Context and AttributeSet objects.

MapView
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fun MapView(context: Context, attrs: AttributeSet?, defStyleAttr: Int)

Build a MapView with a Context object, a AttributeSet object, and an Int which represents a style resource file.

Types

Companion
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object Companion

Static variables and methods.

OnSnapshotReady
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fun interface OnSnapshotReady

Interface for getting snapshot result Bitmap.

Functions

addChildrenForAccessibility
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open override fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addStatesFromChildren
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open fun addStatesFromChildren(): Boolean
addTouchables
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open override fun addTouchables(p0: ArrayList<View>)
addView
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
addViewInLayout
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open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams): Boolean
open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams, p3: Boolean): Boolean
addWidget
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open override fun addWidget(widget: Widget)

Add Widget to the map.

animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
attachLayoutAnimationParameters
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open fun attachLayoutAnimationParameters(p0: View, p1: ViewGroup.LayoutParams, p2: Int, p3: Int)
attachViewToParent
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open fun attachViewToParent(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringChildToFront
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open override fun bringChildToFront(p0: View)
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
canAnimate
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open fun canAnimate(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
checkLayoutParams
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open override fun checkLayoutParams(p0: ViewGroup.LayoutParams): Boolean
childDrawableStateChanged
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open override fun childDrawableStateChanged(p0: View)
childHasTransientStateChanged
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
cleanupLayoutState
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open fun cleanupLayoutState(p0: View)
clearAnimation
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open fun clearAnimation()
clearChildFocus
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open override fun clearChildFocus(p0: View)
clearDisappearingChildren
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open fun clearDisappearingChildren()
clearFocus
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open override fun clearFocus()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
createPlugin
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fun createPlugin(plugin: Plugin)

Create a new plugin instance that will be added to the map. Only one instance of Plugin.instance with given Plugin.id can exist for given MapView.

debug
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open fun debug(p0: Int)
destroyDrawingCache
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open fun destroyDrawingCache()
detachAllViewsFromParent
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open fun detachAllViewsFromParent()
detachViewFromParent
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open fun detachViewFromParent(p0: View)
open fun detachViewFromParent(p0: Int)
detachViewsFromParent
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open fun detachViewsFromParent(p0: Int, p1: Int)
dispatchApplyWindowInsets
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open override fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
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open override fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open override fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open override fun dispatchFinishTemporaryDetach()
dispatchFreezeSelfOnly
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open fun dispatchFreezeSelfOnly(p0: SparseArray<Parcelable>)
dispatchGenericFocusedEvent
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open override fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open override fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open override fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open override fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open override fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open override fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchSetActivated
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open override fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open override fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open override fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open override fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchThawSelfOnly
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open fun dispatchThawSelfOnly(p0: SparseArray<Parcelable>)
dispatchTouchEvent
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open override fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open override fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationProgress
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dispatchWindowSystemUiVisiblityChanged
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open override fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open override fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open override fun drawableStateChanged()
drawChild
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open fun drawChild(p0: Canvas, p1: View, p2: Long): Boolean
endViewTransition
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open fun endViewTransition(p0: View)
findFocus
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open override fun findFocus(): View
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusableViewAvailable
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open override fun focusableViewAvailable(p0: View)
focusSearch
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
gatherTransparentRegion
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open fun gatherTransparentRegion(p0: Region): Boolean
generateDefaultLayoutParams
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open override fun generateDefaultLayoutParams(): FrameLayout.LayoutParams
generateLayoutParams
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open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
open override fun generateLayoutParams(p0: ViewGroup.LayoutParams): ViewGroup.LayoutParams
getAccessibilityClassName
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open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getChildAt
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open fun getChildAt(p0: Int): View
getChildCount
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open fun getChildCount(): Int
getChildDrawingOrder
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fun getChildDrawingOrder(p0: Int): Int
open fun getChildDrawingOrder(p0: Int, p1: Int): Int
getChildStaticTransformation
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open fun getChildStaticTransformation(p0: View, p1: Transformation): Boolean
getChildVisibleRect
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipChildren
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open fun getClipChildren(): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getClipToPadding
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open fun getClipToPadding(): Boolean
getConsiderGoneChildrenWhenMeasuring
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open fun getConsiderGoneChildrenWhenMeasuring(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDescendantFocusability
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open fun getDescendantFocusability(): Int
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedChild
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open fun getFocusedChild(): View
getFocusedRect
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open fun getFocusedRect(p0: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
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open fun getId(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutAnimation
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open fun getLayoutAnimation(): LayoutAnimationController
getLayoutAnimationListener
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open fun getLayoutAnimationListener(): Animation.AnimationListener
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutMode
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open fun getLayoutMode(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLayoutTransition
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open fun getLayoutTransition(): LayoutTransition
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMapboxMap
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open override fun getMapboxMap(): MapboxMap

Returns a MapboxMap object that can be used to interact with the map.

getMatrix
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open fun getMatrix(): Matrix
getMeasureAllChildren
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open fun getMeasureAllChildren(): Boolean
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNestedScrollAxes
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open fun getNestedScrollAxes(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open override fun getOverlay(): ViewGroupOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPersistentDrawingCache
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open fun getPersistentDrawingCache(): Int
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPlugin
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open override fun <T : MapPlugin> getPlugin(id: String): T?

Get the plugin instance.

getPointerIcon
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open fun getPointerIcon(): PointerIcon
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTouchscreenBlocksFocus
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open fun getTouchscreenBlocksFocus(): Boolean
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open override fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open override fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
indexOfChild
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open fun indexOfChild(p0: View): Int
invalidate
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateChild
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override fun invalidateChild(p0: View, p1: Rect)
invalidateChildInParent
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
invalidateDrawable
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open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAlwaysDrawnWithCacheEnabled
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open fun isAlwaysDrawnWithCacheEnabled(): Boolean
isAnimationCacheEnabled
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open fun isAnimationCacheEnabled(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isChildrenDrawingOrderEnabled
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open fun isChildrenDrawingOrderEnabled(): Boolean
isChildrenDrawnWithCacheEnabled
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open fun isChildrenDrawnWithCacheEnabled(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLayoutSuppressed
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open fun isLayoutSuppressed(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isMotionEventSplittingEnabled
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open fun isMotionEventSplittingEnabled(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isTransitionGroup
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open fun isTransitionGroup(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState
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open override fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure
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fun measure(p0: Int, p1: Int)
measureChild
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open fun measureChild(p0: View, p1: Int, p2: Int)
measureChildren
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open fun measureChildren(p0: Int, p1: Int)
measureChildWithMargins
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open fun measureChildWithMargins(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
notifySubtreeAccessibilityStateChanged
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
offsetDescendantRectToMyCoords
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fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
offsetLeftAndRight
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open fun offsetLeftAndRight(p0: Int)
offsetRectIntoDescendantCoords
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fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
offsetTopAndBottom
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open fun offsetTopAndBottom(p0: Int)
onAnimationEnd
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open fun onAnimationEnd()
onAnimationStart
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open fun onAnimationStart()
onApplyWindowInsets
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
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open fun onConfigurationChanged(p0: Configuration)
onCreateContextMenu
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open fun onCreateContextMenu(p0: ContextMenu)
onCreateDrawableState
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open override fun onCreateDrawableState(p0: Int): IntArray
onCreateInputConnection
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
onDescendantInvalidated
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open override fun onDescendantInvalidated(p0: View, p1: View)
onDestroy
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open override fun onDestroy()

You must call this method from the parent's Activity#onDestroy() or Fragment#onDestroy()

onDetachedFromWindow
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open override fun onDetachedFromWindow()
onDisplayHint
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open fun onDisplayHint(p0: Int)
onDragEvent
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open fun onDragEvent(p0: DragEvent): Boolean
onDraw
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open fun onDraw(p0: Canvas)
onDrawForeground
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open fun onDrawForeground(p0: Canvas)
onDrawScrollBars
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fun onDrawScrollBars(p0: Canvas)
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
onFinishInflate
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open fun onFinishInflate()
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach()
onFocusChanged
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open fun onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)
onGenericMotionEvent
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open override fun onGenericMotionEvent(event: MotionEvent): Boolean

Called when a generic motion event has occurred.

onHoverChanged
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open fun onHoverChanged(p0: Boolean)
onHoverEvent
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open fun onHoverEvent(p0: MotionEvent): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
onInterceptHoverEvent
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open fun onInterceptHoverEvent(p0: MotionEvent): Boolean
onInterceptTouchEvent
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open fun onInterceptTouchEvent(p0: MotionEvent): Boolean
onKeyDown
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
onKeyLongPress
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
onKeyMultiple
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
onKeyPreIme
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
onKeyShortcut
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
onKeyUp
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
onLayout
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open override fun onLayout(p0: Boolean, p1: Int, p2: Int, p3: Int, p4: Int)
onLowMemory
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open override fun onLowMemory()

You must call this method from the parent's Activity#onLowMemory() or Fragment#onLowMemory()

onMeasure
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open override fun onMeasure(p0: Int, p1: Int)
onNestedFling
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
onNestedPreFling
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
onNestedPrePerformAccessibilityAction
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle): Boolean
onNestedPreScroll
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
onNestedScroll
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
onNestedScrollAccepted
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
onOverScrolled
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open fun onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)
onPointerCaptureChange
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open fun onPointerCaptureChange(p0: Boolean)
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
onProvideAutofillStructure
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
onProvideContentCaptureStructure
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
onProvideStructure
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open fun onProvideStructure(p0: ViewStructure)
onProvideVirtualStructure
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open fun onProvideVirtualStructure(p0: ViewStructure)
onRequestFocusInDescendants
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open fun onRequestFocusInDescendants(p0: Int, p1: Rect): Boolean
onRequestSendAccessibilityEvent
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open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
onResolvePointerIcon
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
onRestoreInstanceState
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open fun onRestoreInstanceState(p0: Parcelable)
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged(p0: Int)
onSaveInstanceState
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open fun onSaveInstanceState(): Parcelable?
onScreenStateChanged
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open fun onScreenStateChanged(p0: Int)
onScrollChanged
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open fun onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)
onSetAlpha
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open fun onSetAlpha(p0: Int): Boolean
onSizeChanged
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open override fun onSizeChanged(w: Int, h: Int)

Called when the size of the MapView has changed

open override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int)

Called when the size of the MapView has changed.

onStart
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open override fun onStart()

You must call this method from the parent's Activity#onStart() or Fragment#onStart()

onStartNestedScroll
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
onStartTemporaryDetach
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open fun onStartTemporaryDetach()
onStop
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open override fun onStop()

You must call this method from the parent's Activity#onStop() or Fragment#onStop()

onStopNestedScroll
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open override fun onStopNestedScroll(p0: View)
onTouchEvent
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open override fun onTouchEvent(event: MotionEvent): Boolean

Called when a touch event has occurred.

onTrackballEvent
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open fun onTrackballEvent(p0: MotionEvent): Boolean
onViewAdded
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open fun onViewAdded(p0: View)
onViewRemoved
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open fun onViewRemoved(p0: View)
onVisibilityAggregated
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open fun onVisibilityAggregated(p0: Boolean)
onVisibilityChanged
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open fun onVisibilityChanged(p0: View, p1: Int)
onWindowFocusChanged
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open fun onWindowFocusChanged(p0: Boolean)
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged(p0: Int)
onWindowVisibilityChanged
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open fun onWindowVisibilityChanged(p0: Int)
overScrollBy
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open fun overScrollBy(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Boolean): Boolean
performAccessibilityAction
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open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
performClick
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open fun performClick(): Boolean
performContextClick
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open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
performHapticFeedback
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open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
performLongClick
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open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
playSoundEffect
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open fun playSoundEffect(p0: Int)
post
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open fun post(p0: Runnable): Boolean
postDelayed
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
postInvalidate
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
postInvalidateDelayed
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open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
postOnAnimation
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open fun postOnAnimation(p0: Runnable)
postOnAnimationDelayed
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open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
queueEvent
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open override fun queueEvent(event: Runnable, needRender: Boolean)

Queue a runnable to be executed on the map renderer thread. Consecutive events will be called in the order they were queued.

recomputeViewAttributes
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open override fun recomputeViewAttributes(p0: View)
refreshDrawableState
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open fun refreshDrawableState()
releasePointerCapture
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open fun releasePointerCapture()
removeAllViews
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open fun removeAllViews()
removeAllViewsInLayout
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open fun removeAllViewsInLayout()
removeCallbacks
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open fun removeCallbacks(p0: Runnable): Boolean
removeDetachedView
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open fun removeDetachedView(p0: View, p1: Boolean)
removeOnAttachStateChangeListener
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removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
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removeView
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open override fun removeView(p0: View)
removeViewAt
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open fun removeViewAt(p0: Int)
removeViewInLayout
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open fun removeViewInLayout(p0: View)
removeViews
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open fun removeViews(p0: Int, p1: Int)
removeViewsInLayout
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open fun removeViewsInLayout(p0: Int, p1: Int)
removeWidget
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open override fun removeWidget(widget: Widget): Boolean

Remove Widget from the map.

requestApplyInsets
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open fun requestApplyInsets()
requestChildFocus
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open override fun requestChildFocus(p0: View, p1: View)
requestChildRectangleOnScreen
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
requestDisallowInterceptTouchEvent
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open override fun requestDisallowInterceptTouchEvent(p0: Boolean)
requestFitSystemWindows
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open fun requestFitSystemWindows()
requestFocus
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fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open override fun requestFocus(p0: Int, p1: Rect): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch(): Boolean
requestLayout
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open fun requestLayout()
requestPointerCapture
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open fun requestPointerCapture()
requestRectangleOnScreen
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
requestSendAccessibilityEvent
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open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
requestTransparentRegion
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open override fun requestTransparentRegion(p0: View)
requestUnbufferedDispatch
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fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
requireViewById
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fun <T : View> requireViewById(p0: Int): T
resetPivot
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open fun resetPivot()
restoreDefaultFocus
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open override fun restoreDefaultFocus(): Boolean
restoreHierarchyState
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
saveHierarchyState
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
scheduleDrawable
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
scheduleLayoutAnimation
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open fun scheduleLayoutAnimation()
scrollBy
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open fun scrollBy(p0: Int, p1: Int)
scrollTo
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open fun scrollTo(p0: Int, p1: Int)
sendAccessibilityEvent
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open override fun sendAccessibilityEvent(p0: Int)
sendAccessibilityEventUnchecked
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
setAccessibilityDelegate
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
setAccessibilityHeading
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open fun setAccessibilityHeading(p0: Boolean)
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion(p0: Int)
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle(p0: CharSequence?)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter(p0: Int)
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore(p0: Int)
setActivated
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open fun setActivated(p0: Boolean)
setAddStatesFromChildren
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open fun setAddStatesFromChildren(p0: Boolean)
setAlpha
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open fun setAlpha(p0: Float)
setAlwaysDrawnWithCacheEnabled
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open fun setAlwaysDrawnWithCacheEnabled(p0: Boolean)
setAnimation
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open fun setAnimation(p0: Animation)
setAnimationCacheEnabled
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open fun setAnimationCacheEnabled(p0: Boolean)
setAnimationMatrix
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open fun setAnimationMatrix(p0: Matrix?)
setAutofillHints
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open fun setAutofillHints(vararg p0: String)
setAutofillId
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open fun setAutofillId(p0: AutofillId?)
setBackground
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open fun setBackground(p0: Drawable)
setBackgroundColor
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open fun setBackgroundColor(p0: Int)
setBackgroundDrawable
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open fun setBackgroundDrawable(p0: Drawable)
setBackgroundResource
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open fun setBackgroundResource(p0: Int)
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
setBackgroundTintList
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open fun setBackgroundTintList(p0: ColorStateList?)
setBackgroundTintMode
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open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
setBottom
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fun setBottom(p0: Int)
setCameraDistance
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open fun setCameraDistance(p0: Float)
setChildrenDrawingCacheEnabled
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open fun setChildrenDrawingCacheEnabled(p0: Boolean)
setChildrenDrawingOrderEnabled
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open fun setChildrenDrawingOrderEnabled(p0: Boolean)
setChildrenDrawnWithCacheEnabled
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open fun setChildrenDrawnWithCacheEnabled(p0: Boolean)
setClickable
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open fun setClickable(p0: Boolean)
setClipBounds
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open fun setClipBounds(p0: Rect)
setClipChildren
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open fun setClipChildren(p0: Boolean)
setClipToOutline
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open fun setClipToOutline(p0: Boolean)
setClipToPadding
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open fun setClipToPadding(p0: Boolean)
setContentCaptureSession
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open fun setContentCaptureSession(p0: ContentCaptureSession?)
setContentDescription
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open fun setContentDescription(p0: CharSequence)
setContextClickable
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open fun setContextClickable(p0: Boolean)
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled(p0: Boolean)
setDescendantFocusability
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open fun setDescendantFocusability(p0: Int)
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor(p0: Int)
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled(p0: Boolean)
setDrawingCacheQuality
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open fun setDrawingCacheQuality(p0: Int)
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled(p0: Boolean)
setElevation
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open fun setElevation(p0: Float)
setEnabled
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open fun setEnabled(p0: Boolean)
setFadingEdgeLength
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open fun setFadingEdgeLength(p0: Int)
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured(p0: Boolean)
setFitsSystemWindows
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open fun setFitsSystemWindows(p0: Boolean)
setFocusable
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
setFocusableInTouchMode
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open fun setFocusableInTouchMode(p0: Boolean)
setFocusedByDefault
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open fun setFocusedByDefault(p0: Boolean)
setForceDarkAllowed
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open fun setForceDarkAllowed(p0: Boolean)
setForeground
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open fun setForeground(p0: Drawable)
setForegroundGravity
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open override fun setForegroundGravity(p0: Int)
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode(p0: BlendMode?)
setForegroundTintList
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open fun setForegroundTintList(p0: ColorStateList?)
setForegroundTintMode
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open fun setForegroundTintMode(p0: PorterDuff.Mode?)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled(p0: Boolean)
setHasTransientState
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open fun setHasTransientState(p0: Boolean)
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled(p0: Boolean)
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled(p0: Boolean)
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
setHovered
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open fun setHovered(p0: Boolean)
setId
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open fun setId(p0: Int)
setImportantForAccessibility
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open fun setImportantForAccessibility(p0: Int)
setImportantForAutofill
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open fun setImportantForAutofill(p0: Int)
setImportantForContentCapture
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open fun setImportantForContentCapture(p0: Int)
setKeepScreenOn
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open fun setKeepScreenOn(p0: Boolean)
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster(p0: Boolean)
setLabelFor
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open fun setLabelFor(p0: Int)
setLayerPaint
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open fun setLayerPaint(p0: Paint?)
setLayerType
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open fun setLayerType(p0: Int, p1: Paint?)
setLayoutAnimation
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open fun setLayoutAnimation(p0: LayoutAnimationController)
setLayoutAnimationListener
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open fun setLayoutAnimationListener(p0: Animation.AnimationListener)
setLayoutDirection
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open fun setLayoutDirection(p0: Int)
setLayoutMode
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open fun setLayoutMode(p0: Int)
setLayoutParams
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
setLayoutTransition
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open fun setLayoutTransition(p0: LayoutTransition)
setLeft
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fun setLeft(p0: Int)
setLeftTopRightBottom
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
setLongClickable
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open fun setLongClickable(p0: Boolean)
setMaximumFps
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open override fun setMaximumFps(@IntRange(from = 1, to = 2147483647maximumFps: Int)

Set new maximum FPS for map rendering.

setMeasureAllChildren
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open fun setMeasureAllChildren(p0: Boolean)
setMeasuredDimension
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fun setMeasuredDimension(p0: Int, p1: Int)
setMinimumHeight
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open fun setMinimumHeight(p0: Int)
setMinimumWidth
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open fun setMinimumWidth(p0: Int)
setMotionEventSplittingEnabled
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open fun setMotionEventSplittingEnabled(p0: Boolean)
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled(p0: Boolean)
setNextClusterForwardId
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open fun setNextClusterForwardId(p0: Int)
setNextFocusDownId
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open fun setNextFocusDownId(p0: Int)
setNextFocusForwardId
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open fun setNextFocusForwardId(p0: Int)
setNextFocusLeftId
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open fun setNextFocusLeftId(p0: Int)
setNextFocusRightId
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open fun setNextFocusRightId(p0: Int)
setNextFocusUpId
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open fun setNextFocusUpId(p0: Int)
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
setOnClickListener
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open fun setOnClickListener(p0: View.OnClickListener?)
setOnContextClickListener
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open fun setOnContextClickListener(p0: View.OnContextClickListener?)
setOnCreateContextMenuListener
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
setOnDragListener
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open fun setOnDragListener(p0: View.OnDragListener)
setOnFocusChangeListener
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
setOnFpsChangedListener
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open override fun setOnFpsChangedListener(listener: OnFpsChangedListener)

Set OnFpsChangedListener to get map rendering FPS.

setOnGenericMotionListener
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
setOnHierarchyChangeListener
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open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)
setOnHoverListener
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open fun setOnHoverListener(p0: View.OnHoverListener)
setOnKeyListener
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open fun setOnKeyListener(p0: View.OnKeyListener)
setOnLongClickListener
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open fun setOnLongClickListener(p0: View.OnLongClickListener?)
setOnScrollChangeListener
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open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
setOnTouchListener
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open fun setOnTouchListener(p0: View.OnTouchListener)
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor(p0: Int)
setOutlineProvider
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open fun setOutlineProvider(p0: ViewOutlineProvider)
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor(p0: Int)
setOverScrollMode
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open fun setOverScrollMode(p0: Int)
setPadding
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
setPaddingRelative
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
setPersistentDrawingCache
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open fun setPersistentDrawingCache(p0: Int)
setPivotX
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open fun setPivotX(p0: Float)
setPivotY
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open fun setPivotY(p0: Float)
setPointerIcon
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open fun setPointerIcon(p0: PointerIcon)
setPressed
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open fun setPressed(p0: Boolean)
setRevealOnFocusHint
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fun setRevealOnFocusHint(p0: Boolean)
setRight
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fun setRight(p0: Int)
setRotation
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open fun setRotation(p0: Float)
setRotationX
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open fun setRotationX(p0: Float)
setRotationY
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open fun setRotationY(p0: Float)
setSaveEnabled
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open fun setSaveEnabled(p0: Boolean)
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled(p0: Boolean)
setScaleX
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open fun setScaleX(p0: Float)
setScaleY
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open fun setScaleY(p0: Float)
setScreenReaderFocusable
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open fun setScreenReaderFocusable(p0: Boolean)
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade(p0: Int)
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration(p0: Int)
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled(p0: Boolean)
setScrollBarSize
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open fun setScrollBarSize(p0: Int)
setScrollBarStyle
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open fun setScrollBarStyle(p0: Int)
setScrollContainer
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open fun setScrollContainer(p0: Boolean)
setScrollIndicators
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
setScrollX
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open fun setScrollX(p0: Int)
setScrollY
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open fun setScrollY(p0: Int)
setSelected
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open fun setSelected(p0: Boolean)
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled(p0: Boolean)
setStateDescription
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open fun setStateDescription(p0: CharSequence?)
setStateListAnimator
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open fun setStateListAnimator(p0: StateListAnimator)
setStaticTransformationsEnabled
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open fun setStaticTransformationsEnabled(p0: Boolean)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects(p0: MutableList<Rect>)
setSystemUiVisibility
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open fun setSystemUiVisibility(p0: Int)
setTag
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
setTextAlignment
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open fun setTextAlignment(p0: Int)
setTextDirection
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open fun setTextDirection(p0: Int)
setTooltipText
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open fun setTooltipText(p0: CharSequence?)
setTop
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fun setTop(p0: Int)
setTouchDelegate
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open fun setTouchDelegate(p0: TouchDelegate)
setTouchscreenBlocksFocus
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open fun setTouchscreenBlocksFocus(p0: Boolean)
setTransitionAlpha
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open fun setTransitionAlpha(p0: Float)
setTransitionGroup
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open fun setTransitionGroup(p0: Boolean)
setTransitionName
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fun setTransitionName(p0: String)
setTransitionVisibility
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open fun setTransitionVisibility(p0: Int)
setTranslationX
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open fun setTranslationX(p0: Float)
setTranslationY
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open fun setTranslationY(p0: Float)
setTranslationZ
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open fun setTranslationZ(p0: Float)
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled(p0: Boolean)
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled(p0: Boolean)
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition(p0: Int)
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
setVisibility
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open fun setVisibility(p0: Int)
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing(p0: Boolean)
setWillNotDraw
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open fun setWillNotDraw(p0: Boolean)
setWindowInsetsAnimationCallback
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open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
setX
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open fun setX(p0: Float)
setY
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open fun setY(p0: Float)
setZ
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open fun setZ(p0: Float)
shouldDelayChildPressedState
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open override fun shouldDelayChildPressedState(): Boolean
showContextMenu
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open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
showContextMenuForChild
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open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
snapshot
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open override fun snapshot(): Bitmap?

Perform snapshot of current MapView state. This method is synchronous so it blocks calling thread until Bitmap is ready.

open override fun snapshot(listener: MapView.OnSnapshotReady)

Perform snapshot of current MapView state with notifying listener about it. This method is asynchronous so it does not block calling thread. Consecutive requests will return snapshots in the order they were added.

startActionMode
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
startActionModeForChild
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open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback, p2: Int): ActionMode
startAnimation
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open fun startAnimation(p0: Animation)
startDrag
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startDragAndDrop
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startLayoutAnimation
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open fun startLayoutAnimation()
startNestedScroll
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open fun startNestedScroll(p0: Int): Boolean
startViewTransition
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open fun startViewTransition(p0: View)
stopNestedScroll
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open fun stopNestedScroll()
suppressLayout
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open fun suppressLayout(p0: Boolean)
toString
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open override fun toString(): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal(p0: Matrix)
transformMatrixToLocal
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open fun transformMatrixToLocal(p0: Matrix)
unscheduleDrawable
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
updateDragShadow
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fun updateDragShadow(p0: View.DragShadowBuilder)
updateViewLayout
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open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
verifyDrawable
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open fun verifyDrawable(p0: Drawable): Boolean
willNotCacheDrawing
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open fun willNotCacheDrawing(): Boolean
willNotDraw
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open fun willNotDraw(): Boolean

Properties

viewAnnotationManager
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val viewAnnotationManager: ViewAnnotationManager

Get view annotation manager instance to add / update / remove view annotations represented as Android views.