Atmosphere

A global effect that fades layers and markers based on their distance to the camera. The fog can be used to approximate the effect of atmosphere on distant objects and enhance the depth perception of the map when used with terrain or 3D features. Note: fog is renamed to atmosphere in the Android and iOS SDKs and planned to be changed in GL-JS v.3.0.0.

See also

Constructors

Atmosphere
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fun Atmosphere()

Functions

bindTo
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open override fun bindTo(delegate: StyleInterface)

Bind atmosphere to the map controller.

color
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open override fun color(color: Expression): Atmosphere
open override fun color(@ColorInt color: Int): Atmosphere
open override fun color(color: String): Atmosphere

The color of the atmosphere region immediately below the horizon and within the range and above the horizon and within horizon-blend. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn.

highColor
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open override fun highColor(highColor: Expression): Atmosphere
open override fun highColor(@ColorInt highColor: Int): Atmosphere
open override fun highColor(highColor: String): Atmosphere

The color of the atmosphere region above the horizon, high-color extends further above the horizon than the color property and its spread can be controlled with horizon-blend. The opacity can be set to 0 to remove the high atmosphere color contribution.

horizonBlend
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open override fun horizonBlend(horizonBlend: Expression): Atmosphere
open override fun horizonBlend(horizonBlend: Double): Atmosphere

Horizon blend applies a smooth fade from the color of the atmosphere to the color of space. A value of zero leaves a sharp transition from atmosphere to space. Increasing the value blends the color of atmosphere into increasingly high angles of the sky.

range
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open override fun range(range: Expression): Atmosphere
open override fun range(range: List<Double>): Atmosphere

The start and end distance range in which fog fades from fully transparent to fully opaque. The distance to the point at the center of the map is defined as zero, so that negative range values are closer to the camera, and positive values are farther away.

spaceColor
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open override fun spaceColor(spaceColor: Expression): Atmosphere
open override fun spaceColor(@ColorInt spaceColor: Int): Atmosphere
open override fun spaceColor(spaceColor: String): Atmosphere

The color of the region above the horizon and after the end of the horizon-blend contribution. The opacity can be set to 0 to have a transparent background.

starIntensity
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open override fun starIntensity(starIntensity: Expression): Atmosphere
open override fun starIntensity(starIntensity: Double): Atmosphere

A value controlling the star intensity where 0 will show no stars and 1 will show stars at their maximum intensity.

Properties

color
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val color: String?

The color of the atmosphere region immediately below the horizon and within the range and above the horizon and within horizon-blend. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn.

colorAsColorInt
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val colorAsColorInt: Int?

The color of the atmosphere region immediately below the horizon and within the range and above the horizon and within horizon-blend. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn.

colorAsExpression
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val colorAsExpression: Expression?

The color of the atmosphere region immediately below the horizon and within the range and above the horizon and within horizon-blend. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn.

highColor
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val highColor: String?

The color of the atmosphere region above the horizon, high-color extends further above the horizon than the color property and its spread can be controlled with horizon-blend. The opacity can be set to 0 to remove the high atmosphere color contribution.

highColorAsColorInt
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val highColorAsColorInt: Int?

The color of the atmosphere region above the horizon, high-color extends further above the horizon than the color property and its spread can be controlled with horizon-blend. The opacity can be set to 0 to remove the high atmosphere color contribution.

highColorAsExpression
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val highColorAsExpression: Expression?

The color of the atmosphere region above the horizon, high-color extends further above the horizon than the color property and its spread can be controlled with horizon-blend. The opacity can be set to 0 to remove the high atmosphere color contribution.

horizonBlend
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val horizonBlend: Double?

Horizon blend applies a smooth fade from the color of the atmosphere to the color of space. A value of zero leaves a sharp transition from atmosphere to space. Increasing the value blends the color of atmosphere into increasingly high angles of the sky.

horizonBlendAsExpression
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val horizonBlendAsExpression: Expression?

Horizon blend applies a smooth fade from the color of the atmosphere to the color of space. A value of zero leaves a sharp transition from atmosphere to space. Increasing the value blends the color of atmosphere into increasingly high angles of the sky.

range
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val range: List<Double>?

The start and end distance range in which fog fades from fully transparent to fully opaque. The distance to the point at the center of the map is defined as zero, so that negative range values are closer to the camera, and positive values are farther away.

rangeAsExpression
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val rangeAsExpression: Expression?

The start and end distance range in which fog fades from fully transparent to fully opaque. The distance to the point at the center of the map is defined as zero, so that negative range values are closer to the camera, and positive values are farther away.

spaceColor
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val spaceColor: String?

The color of the region above the horizon and after the end of the horizon-blend contribution. The opacity can be set to 0 to have a transparent background.

spaceColorAsColorInt
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val spaceColorAsColorInt: Int?

The color of the region above the horizon and after the end of the horizon-blend contribution. The opacity can be set to 0 to have a transparent background.

spaceColorAsExpression
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val spaceColorAsExpression: Expression?

The color of the region above the horizon and after the end of the horizon-blend contribution. The opacity can be set to 0 to have a transparent background.

starIntensity
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val starIntensity: Double?

A value controlling the star intensity where 0 will show no stars and 1 will show stars at their maximum intensity.

starIntensityAsExpression
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val starIntensityAsExpression: Expression?

A value controlling the star intensity where 0 will show no stars and 1 will show stars at their maximum intensity.