TileRegionLoadProgress

open class TileRegionLoadProgress : Serializable

A tile region's load progress includes counts of the number of resources that have completed downloading and the total number of resources that are required.

Constructors

TileRegionLoadProgress
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open fun TileRegionLoadProgress(completedResourceCount: Long, completedResourceSize: Long, erroredResourceCount: Long, requiredResourceCount: Long, loadedResourceCount: Long, loadedResourceSize: Long)

Functions

equals
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open fun equals(object: Any): Boolean
hashCode
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open fun hashCode(): Int
toString
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open fun toString(): String

Properties

completedResourceCount
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private val completedResourceCount: Long
completedResourceSize
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private val completedResourceSize: Long
erroredResourceCount
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private val erroredResourceCount: Long
loadedResourceCount
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private val loadedResourceCount: Long
loadedResourceSize
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private val loadedResourceSize: Long
requiredResourceCount
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private val requiredResourceCount: Long