create Bearing Animator
open override fun createBearingAnimator(options: CameraAnimatorOptions<Double>, useShortestPath: Boolean, block: ValueAnimator.() -> Unit?): ValueAnimator
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Create CameraBearingAnimator. Current map camera option will be applied on animation start if not specified explicitly with options.startValue.
Parameters
block
optional block to apply any ValueAnimator parameters
options
animator options object to set targets and other non mandatory options
useShortestPath
if set to True shortest bearing path will be applied while animating bearing values. If set to False clock-wise rotation will be used if next target is greater or equal than current one and counter clock-wise rotation will be used if next target less than current one.