CameraAnimationsPluginImpl

class CameraAnimationsPluginImpl : CameraAnimationsPlugin

CameraAnimationsPluginImpl is designed to rule all the animations happening to the map driven by changing CameraOptions. It is responsible for:

  • Storing all the ValueAnimator's that could be run. Only specific camera animators could be used in this plugin.

  • Controlling animation execution - only one ValueAnimator of certain type could be run at a time. If some another animation with same CameraAnimator.type is about to start previous one will be cancelled.

  • Giving possibility to listen to CameraOptions values changes during animations via listeners.

  • If several animations of different CameraAnimator.type are running simultaneously map camera will be updated only on oldest animation update (the oldest is the one that was started first). That actually means that animation start order matters. High-level animations flyTo and easeTo will always trigger camera center animator first.

CameraAnimationsPluginImpl is NOT thread-safe meaning all animations must be started from one thread. However, it doesn't have to be the UI thread.

Constructors

CameraAnimationsPluginImpl
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fun CameraAnimationsPluginImpl()

Types

Companion
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object Companion
Static variables and methods.

Functions

addCameraAnchorChangeListener
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open override fun addCameraAnchorChangeListener(listener: CameraAnimatorNullableChangeListener<ScreenCoordinate?>)
Add CameraAnimatorNullableChangeListener to receive map anchor updates.
addCameraAnimationsLifecycleListener
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open override fun addCameraAnimationsLifecycleListener(listener: CameraAnimationsLifecycleListener)
Add given CameraAnimationsLifecycleListener for capturing all events about animators lifecycle.
addCameraBearingChangeListener
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open override fun addCameraBearingChangeListener(listener: CameraAnimatorChangeListener<Double>)
Add CameraAnimatorChangeListener to receive map bearing updates.
addCameraCenterChangeListener
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open override fun addCameraCenterChangeListener(listener: CameraAnimatorChangeListener<Point>)
Add CameraAnimatorChangeListener to receive map center updates.
addCameraPaddingChangeListener
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open override fun addCameraPaddingChangeListener(listener: CameraAnimatorChangeListener<EdgeInsets>)
Add CameraAnimatorChangeListener to receive map padding updates.
addCameraPitchChangeListener
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open override fun addCameraPitchChangeListener(listener: CameraAnimatorChangeListener<Double>)
Add CameraAnimatorChangeListener to receive map pitch updates.
addCameraZoomChangeListener
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open override fun addCameraZoomChangeListener(listener: CameraAnimatorChangeListener<Double>)
Add CameraAnimatorChangeListener to receive map zoom updates.
calculateScaleBy
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open override fun calculateScaleBy(amount: Double, currentZoom: Double): Double
Calculate target zoom by applying scale
cancelAllAnimators
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open override fun cancelAllAnimators(exceptOwnerList: List<String>)
Cancel all animators except ones owned by exceptOwnerList list.
cleanup
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open override fun cleanup()
Called when the map is destroyed.
createAnchorAnimator
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open override fun createAnchorAnimator(options: CameraAnimatorOptions<ScreenCoordinate>, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraAnchorAnimator
createBearingAnimator
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open override fun createBearingAnimator(options: CameraAnimatorOptions<Double>, useShortestPath: Boolean, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraBearingAnimator.
createCenterAnimator
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open override fun createCenterAnimator(options: CameraAnimatorOptions<Point>, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraCenterAnimator.
createPaddingAnimator
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open override fun createPaddingAnimator(options: CameraAnimatorOptions<EdgeInsets>, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraPaddingAnimator.
createPitchAnimator
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open override fun createPitchAnimator(options: CameraAnimatorOptions<Double>, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraPitchAnimator.
createZoomAnimator
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open override fun createZoomAnimator(options: CameraAnimatorOptions<Double>, block: ValueAnimator.() -> Unit?): ValueAnimator
Create CameraZoomAnimator
easeTo
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open override fun easeTo(cameraOptions: CameraOptions, animationOptions: MapAnimationOptions?): Cancelable
Ease the map camera to a given camera options and animation options.
equals
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open operator fun equals(other: Any?): Boolean
flyTo
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open override fun flyTo(cameraOptions: CameraOptions, animationOptions: MapAnimationOptions?): Cancelable
Fly the map camera to a given camera options.
hashCode
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open fun hashCode(): Int
initialize
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open fun initialize()
moveBy
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open override fun moveBy(screenCoordinate: ScreenCoordinate, animationOptions: MapAnimationOptions?): Cancelable
Move the map by a given screen coordinate with optional animation.
onDelegateProvider
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open override fun onDelegateProvider(delegateProvider: MapDelegateProvider)
Provides all map delegate instances.
pitchBy
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open override fun pitchBy(pitch: Double, animationOptions: MapAnimationOptions?): Cancelable
Pitch the map by with optional animation.
playAnimatorsSequentially
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open override fun playAnimatorsSequentially(vararg animators: ValueAnimator)
Play given ValueAnimator's sequentially
playAnimatorsTogether
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open override fun playAnimatorsTogether(vararg animators: ValueAnimator)
Play given ValueAnimator's together
registerAnimators
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open override fun registerAnimators(vararg cameraAnimators: ValueAnimator)
Register given ValueAnimator's.
removeCameraAnchorChangeListener
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removeCameraAnimationsLifecycleListener
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open override fun removeCameraAnimationsLifecycleListener(listener: CameraAnimationsLifecycleListener)
Remove given CameraAnimationsLifecycleListener for capturing all events about animators lifecycle.
removeCameraBearingChangeListener
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open override fun removeCameraBearingChangeListener(listener: CameraAnimatorChangeListener<Double>)
removeCameraCenterChangeListener
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open override fun removeCameraCenterChangeListener(listener: CameraAnimatorChangeListener<Point>)
removeCameraPaddingChangeListener
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open override fun removeCameraPaddingChangeListener(listener: CameraAnimatorChangeListener<EdgeInsets>)
removeCameraPitchChangeListener
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open override fun removeCameraPitchChangeListener(listener: CameraAnimatorChangeListener<Double>)
removeCameraZoomChangeListener
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open override fun removeCameraZoomChangeListener(listener: CameraAnimatorChangeListener<Double>)
rotateBy
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open override fun rotateBy(first: ScreenCoordinate, second: ScreenCoordinate, animationOptions: MapAnimationOptions?): Cancelable
Rotate the map by with optional animation.
scaleBy
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open override fun scaleBy(amount: Double, screenCoordinate: ScreenCoordinate?, animationOptions: MapAnimationOptions?): Cancelable
Scale the map by with optional animation.
toString
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open fun toString(): String
unregisterAllAnimators
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fun unregisterAllAnimators()
Unregister all previously registered ValueAnimator's.
unregisterAnimators
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open override fun unregisterAnimators(vararg cameraAnimators: ValueAnimator, cancelAnimators: Boolean)
Unregister given ValueAnimator's.

Properties

anchor
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open override var anchor: ScreenCoordinate?
Map camera anchor value.
cameraAnimationsFactory
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lateinit var cameraAnimationsFactory: CameraAnimatorsFactory
Factory to provide animators for the default animations like easeTo, scaleBy, moveBy, rotateBy, pitchBy
debugMode
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open override var debugMode: Boolean = false
If debug mode is enabled extra logs will be written about animation lifecycle and some other events that may be useful for debugging.