TileID

data class TileID(zoom: Long, x: Long, y: Long)

Defines the tile id in a source-data-loaded event.

Constructors

TileID
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fun TileID(zoom: Long, x: Long, y: Long)

Functions

component1
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operator fun component1(): Long
component2
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operator fun component2(): Long
component3
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operator fun component3(): Long
copy
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fun copy(zoom: Long, x: Long, y: Long): TileID
equals
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open operator override fun equals(other: Any?): Boolean
hashCode
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open override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

x
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@SerializedName(value = "x")
val x: Long
The x coordinate of the tile
y
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@SerializedName(value = "y")
val y: Long
The y coordinate of the tile
zoom
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@SerializedName(value = "z")
val zoom: Long
The zoom level.