Context Mode
enum ContextMode
Content copied to clipboard
Describes the map context mode. We can make some optimizations if we know that the drawing context is not shared with other code.
Entries
UNIQUE
Link copied to clipboard
Content copied to clipboard
Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass. It also enables clearing the screen using glClear for the bottommost background layer when no pattern is applied to that layer.