Builder

class Builder

Constructors

Builder
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open fun Builder()

Functions

build
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open fun build(): CustomLayerRenderConfiguration
shouldRerenderTiles
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open fun shouldRerenderTiles(shouldRerenderTiles: Boolean): CustomLayerRenderConfiguration.Builder
Set to true only for frame when content has changed - when set to true, all the terrain render cache would get invalidated and redrawn, causing a drop in performance if invoked on every frame.

Properties

isRenderToTileSupported
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private open var isRenderToTileSupported: Boolean