fillExtrusionAmbientOcclusionIntensity

open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Double): FillExtrusionLayer

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionIntensity to set the default property.

Parameters

fillExtrusionAmbientOcclusionIntensity

value of fillExtrusionAmbientOcclusionIntensity

open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Expression): FillExtrusionLayer

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionIntensityAsExpression to set the default property.

Parameters

fillExtrusionAmbientOcclusionIntensity

value of fillExtrusionAmbientOcclusionIntensity as Expression

val fillExtrusionAmbientOcclusionIntensity: Double?

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.