fillExtrusionAmbientOcclusionRadius

open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Double): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadius to set the default property.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius

open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Expression): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadiusAsExpression to set the default property.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius as Expression

val fillExtrusionAmbientOcclusionRadius: Double?

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings.