Builder

class Builder(sourceId: String)

Builder for RasterSource.

Parameters

sourceId

the ID of the source

Constructors

Builder
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fun Builder(sourceId: String)
the ID of the source

Functions

attribution
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fun attribution(value: String): RasterSource.Builder
Contains an attribution to be displayed when the map is shown to a user.
bounds
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fun bounds(value: List<Double> = listOf(-180.0, -85.051129, 180.0, 85.051129)): RasterSource.Builder
An array containing the longitude and latitude of the southwest and northeast corners of the source's bounding box in the following order: [sw.lng, sw.lat, ne.lng, ne.lat].
build
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fun build(): RasterSource
Build the RasterSource.
maxOverscaleFactorForParentTiles
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fun maxOverscaleFactorForParentTiles(value: Long): RasterSource.Builder
When a set of tiles for a current zoom level is being rendered and some of the ideal tiles that cover the screen are not yet loaded, parent tile could be used instead.
maxzoom
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fun maxzoom(value: Long = 22L): RasterSource.Builder
Maximum zoom level for which tiles are available, as in the TileJSON spec.
minimumTileUpdateInterval
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fun minimumTileUpdateInterval(value: Double = 0.0): RasterSource.Builder
Minimum tile update interval in milliseconds, which is used to throttle the tile update network requests.
minzoom
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fun minzoom(value: Long = 0L): RasterSource.Builder
Minimum zoom level for which tiles are available, as in the TileJSON spec.
prefetchZoomDelta
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fun prefetchZoomDelta(value: Long = 4L): RasterSource.Builder
When loading a map, if PrefetchZoomDelta is set to any number greater than 0, the map will first request a tile at zoom level lower than zoom - delta, but so that the zoom level is multiple of delta, in an attempt to display a full map at lower resolution as quick as possible.
scheme
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fun scheme(value: Scheme = Scheme.XYZ): RasterSource.Builder
Influences the y direction of the tile coordinates.
tiles
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fun tiles(value: List<String>): RasterSource.Builder
An array of one or more tile source URLs, as in the TileJSON spec.
tileSet
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fun tileSet(tileSet: TileSet): RasterSource.Builder
Add a TileSet to the Source.
fun tileSet(tilejson: String, tiles: List<String>, block: TileSet.Builder.() -> Unit): RasterSource.Builder
Add a TileSet to the Source, using DSL.
tileSize
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fun tileSize(value: Long = 512L): RasterSource.Builder
The minimum visual size to display tiles for this layer.
url
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fun url(value: String): RasterSource.Builder
A URL to a TileJSON resource.
volatile
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fun volatile(value: Boolean = false): RasterSource.Builder
A setting to determine whether a source's tiles are cached locally.

Properties

sourceId
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val sourceId: String
the ID of the source