Light
The global light source.
Check the online documentation.
Constructors
Types
Functions
Properties
This is an Expression representation of "anchor".
Whether extruded geometries are lit relative to the map or viewport.
Color tint for lighting extruded geometries.
This is an Expression representation of "color".
Color tint for lighting extruded geometries.
Color property transition options.
This is an Expression representation of "intensity".
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
Intensity property transition options.
Position of the light source relative to lit (extruded) geometries, in r radial coordinate, a azimuthal angle, p polar angle where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0 degree (0 degree when light.anchor
is set to viewport
corresponds to the top of the viewport, or 0 degree when light.anchor
is set to map
corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0 degree, directly above, to 180 degree, directly below).
This is an Expression representation of "position".
Position of the light source relative to lit (extruded) geometries, in r radial coordinate, a azimuthal angle, p polar angle where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0 degree (0 degree when light.anchor
is set to viewport
corresponds to the top of the viewport, or 0 degree when light.anchor
is set to map
corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0 degree, directly above, to 180 degree, directly below).
Position property transition options.