Small

Render cache is set to be small. Works best with devices with not so powerful GPUs.

object Small : RenderCache

Functions

equals
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open operator override fun equals(other: Any?): Boolean
hashCode
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open override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

cacheSizeMb
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Render cache size in megabytes. That value should be greater than zero and less than GPU memory. It is highly advised to use RenderCache.Small or RenderCache.Large in most cases.

override val cacheSizeMb: Long