ALL_GLYPHS_RASTERIZED_LOCALLY

All glyphs are rasterized locally. No glyphs are loaded from the server.

ALL_GLYPHS_RASTERIZED_LOCALLY("all-glyphs-rasterized-locally")

Functions

clone
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protected override fun clone(): Any
compareTo
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operator override fun compareTo(other: GlyphRasterizationMode): Int
equals
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operator override fun equals(other: Any?): Boolean
finalize
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override fun finalize()
getDeclaringClass
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override fun getDeclaringClass(): Class<GlyphRasterizationMode>
hashCode
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override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

name
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override val name: String
ordinal
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override val ordinal: Int
value
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override val value: String