Create layers using HTML5 canvas

Draw a custom layer using L.tileLayer.canvas to create a canvas element.

<!DOCTYPE html>
<meta charset=utf-8 />
<title>Create layers using HTML5 canvas</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src=''></script>
<link href='' rel='stylesheet' />
  body { margin:0; padding:0; }
  #map { position:absolute; top:0; bottom:0; width:100%; }
<div id='map'></div>
L.mapbox.accessToken = '<your access token here>';
var map ='map')
    .setView([42.3619, -71.0606], 15)

// Since it's using the HTML5 Canvas API, it is not
// compatible with IE8 and below. See full documentation:
var canvasTiles = L.tileLayer.canvas();

canvasTiles.drawTile = function(canvas, tilePoint, zoom) {
	var ctx = canvas.getContext('2d');
      ctx.fillText(tilePoint.toString(), 50, 50);
      ctx.globalAlpha = 0.2;
      ctx.fillStyle = '#000';
      ctx.fillRect(10, 10, 246, 246);

to create your own custom map and use it in this example.
Use this example by copying its source into your own HTML page and replacing the Map ID with one of your own from your projects. Having trouble with JavaScript? Try out Codecademy or contact our support team.
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