Create layers using HTML5 canvas
Draw a custom layer using L.tileLayer.canvas to create a canvas element.
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Create layers using HTML5 canvas</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src='https://api.mapbox.com/mapbox.js/v3.3.1/mapbox.js'></script>
<link href='https://api.mapbox.com/mapbox.js/v3.3.1/mapbox.css' rel='stylesheet' />
<style>
body { margin:0; padding:0; }
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id='map'></div>
<script>
L.mapbox.accessToken = '<your access token here>';
var map = L.mapbox.map('map')
.setView([42.3619, -71.0606], 15)
.addLayer(L.mapbox.styleLayer('mapbox://styles/mapbox/streets-v11'));
// Since it's using the HTML5 Canvas API, it is not
// compatible with IE8 and below. See full documentation:
// https://www.mapbox.com/mapbox.js/api/v3.3.1/l-tilelayer-canvas/
var canvasTiles = L.tileLayer.canvas();
canvasTiles.drawTile = function(canvas, tilePoint, zoom) {
var ctx = canvas.getContext('2d');
ctx.fillText(tilePoint.toString(), 50, 50);
ctx.globalAlpha = 0.2;
ctx.fillStyle = '#000';
ctx.fillRect(10, 10, 246, 246);
};
canvasTiles.addTo(map);
</script>
Get a free Mapbox account to create your own custom map and use it in this example.
Use this example by copying its source into your own HTML page and
replacing the Map ID
with
one of your own from your projects.
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