Class Singleton<T>
Singleton pattern class. This class detects if T is a MonoBehavior and will make a containing GameObject.
Inheritance
System.Object
Singleton<T>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace:Mapbox.Unity.Utilities
Assembly:cs.temp.dll.dll
Syntax
public class Singleton<T>
where T : UnityEngine.Object
Type Parameters
Name | Description |
---|---|
T | The typename of the class to create as a singleton object. |
Remarks
An instance of this class needs to be of type UnityEngine.Object
As long as this is used with UnityEngine classes, this should work fine. This is to resolve issue #116 https://github.com/mapbox/mapbox-unity-sdk/issues/116
Properties
Instance
Returns the Singleton instance of T.
Declaration
public static T Instance { get; }
Property Value
Type | Description |
---|---|
T |