Class SubLayerModeling
Inheritance
System.Object
SubLayerModeling
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace:Mapbox.Unity.SourceLayers
Assembly:cs.temp.dll.dll
Syntax
public class SubLayerModeling : ISubLayerModeling
Constructors
SubLayerModeling(VectorSubLayerProperties)
Declaration
public SubLayerModeling(VectorSubLayerProperties subLayerProperties)
Parameters
| Type | Name | Description |
|---|---|---|
| VectorSubLayerProperties | subLayerProperties |
Properties
ColliderOptions
Declaration
public ISubLayerColliderOptions ColliderOptions { get; }
Property Value
| Type | Description |
|---|---|
| ISubLayerColliderOptions |
Implements
CoreOptions
Declaration
public ISubLayerCoreOptions CoreOptions { get; }
Property Value
| Type | Description |
|---|---|
| ISubLayerCoreOptions |
Implements
ExtrusionOptions
Declaration
public ISubLayerExtrusionOptions ExtrusionOptions { get; }
Property Value
| Type | Description |
|---|---|
| ISubLayerExtrusionOptions |
Implements
LineOptions
Declaration
public ISubLayerLineGeometryOptions LineOptions { get; }
Property Value
| Type | Description |
|---|---|
| ISubLayerLineGeometryOptions |
Implements
Methods
EnableCombiningMeshes(Boolean)
Enable combining individual features meshes into one to minimize gameobject count and draw calls.
Declaration
public virtual void EnableCombiningMeshes(bool isEnabled)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | isEnabled |
Implements
EnableSnapingTerrain(Boolean)
Enable terrain snapping for features which sets vertices to terrain elevation before extrusion.
Declaration
public virtual void EnableSnapingTerrain(bool isEnabled)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | isEnabled | Enabled terrain snapping |