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Class SubLayerModeling

Inheritance
System.Object
SubLayerModeling
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace:Mapbox.Unity.SourceLayers
Assembly:cs.temp.dll.dll
Syntax
public class SubLayerModeling : ISubLayerModeling

Constructors

SubLayerModeling(VectorSubLayerProperties)

Declaration
public SubLayerModeling(VectorSubLayerProperties subLayerProperties)
Parameters
Type Name Description
VectorSubLayerProperties subLayerProperties

Properties

ColliderOptions

Declaration
public ISubLayerColliderOptions ColliderOptions { get; }
Property Value
Type Description
ISubLayerColliderOptions
Implements
ISubLayerModeling.ColliderOptions

CoreOptions

Declaration
public ISubLayerCoreOptions CoreOptions { get; }
Property Value
Type Description
ISubLayerCoreOptions
Implements
ISubLayerModeling.CoreOptions

ExtrusionOptions

Declaration
public ISubLayerExtrusionOptions ExtrusionOptions { get; }
Property Value
Type Description
ISubLayerExtrusionOptions
Implements
ISubLayerModeling.ExtrusionOptions

LineOptions

Declaration
public ISubLayerLineGeometryOptions LineOptions { get; }
Property Value
Type Description
ISubLayerLineGeometryOptions
Implements
ISubLayerModeling.LineOptions

Methods

EnableCombiningMeshes(Boolean)

Enable combining individual features meshes into one to minimize gameobject count and draw calls.

Declaration
public virtual void EnableCombiningMeshes(bool isEnabled)
Parameters
Type Name Description
System.Boolean isEnabled
Implements
ISubLayerModeling.EnableCombiningMeshes(Boolean)

EnableSnapingTerrain(Boolean)

Enable terrain snapping for features which sets vertices to terrain elevation before extrusion.

Declaration
public virtual void EnableSnapingTerrain(bool isEnabled)
Parameters
Type Name Description
System.Boolean isEnabled

Enabled terrain snapping

Implements
ISubLayerModeling.EnableSnapingTerrain(Boolean)
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