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Class UvModifier

UV Modifier works only with (and right after) Polygon Modifier and not with Line Mesh Modifier. If UseSatelliteRoof parameter is false, it creates a tiled UV map, otherwise it creates a stretched UV map.

Inheritance
ScriptableObject
ModifierBase
MeshModifier
UvModifier
Inherited Members
MeshModifier.Run(VectorFeatureUnity, MeshData, Single)
ModifierBase.Active
ModifierBase.Initialize()
ModifierBase.FeaturePreProcess(VectorFeatureUnity)
ModifierBase.UpdateModifier(Object, EventArgs)
ModifierBase.ModifierHasChanged
ModifierBase.NotifyUpdateModifier(VectorLayerUpdateArgs)
Namespace:Mapbox.Unity.MeshGeneration.Modifiers
Assembly:cs.temp.dll.dll
Syntax
public class UvModifier : MeshModifier

Properties

Type

Declaration
public override ModifierType Type { get; }
Property Value
Type Description
ModifierType
Overrides
MeshModifier.Type

Methods

Run(VectorFeatureUnity, MeshData, UnityTile)

Declaration
public override void Run(VectorFeatureUnity feature, MeshData md, UnityTile tile = null)
Parameters
Type Name Description
VectorFeatureUnity feature
MeshData md
UnityTile tile
Overrides
MeshModifier.Run(VectorFeatureUnity, MeshData, UnityTile)

SetProperties(ModifierProperties)

Declaration
public override void SetProperties(ModifierProperties properties)
Parameters
Type Name Description
ModifierProperties properties
Overrides
ModifierBase.SetProperties(ModifierProperties)

UnbindProperties()

Declaration
public override void UnbindProperties()
Overrides
ModifierBase.UnbindProperties()
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