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Class TextureMonoBehaviourModifier

Texture Modifier is a basic modifier which simply adds a TextureSelector script to the features. Logic is all pushed into this TextureSelector mono behaviour to make it's easier to change it in runtime.

Inheritance
ScriptableObject
ModifierBase
GameObjectModifier
TextureMonoBehaviourModifier
Inherited Members
GameObjectModifier.OnPoolItem(VectorEntity)
GameObjectModifier.Clear()
GameObjectModifier.ClearCaches()
ModifierBase.Active
ModifierBase.SetProperties(ModifierProperties)
ModifierBase.Initialize()
ModifierBase.FeaturePreProcess(VectorFeatureUnity)
ModifierBase.UnbindProperties()
ModifierBase.UpdateModifier(Object, EventArgs)
ModifierBase.ModifierHasChanged
ModifierBase.NotifyUpdateModifier(VectorLayerUpdateArgs)
Namespace:Mapbox.Unity.MeshGeneration.Modifiers
Assembly:cs.temp.dll.dll
Syntax
public class TextureMonoBehaviourModifier : GameObjectModifier

Methods

Run(VectorEntity, UnityTile)

Declaration
public override void Run(VectorEntity ve, UnityTile tile)
Parameters
Type Name Description
VectorEntity ve
UnityTile tile
Overrides
GameObjectModifier.Run(VectorEntity, UnityTile)
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