Show / Hide Table of Contents

Class MaterialModifier

Texture Modifier is a basic modifier which simply adds a TextureSelector script to the features. Logic is all pushed into this TextureSelector mono behaviour to make it's easier to change it in runtime.

Inheritance
ScriptableObject
ModifierBase
GameObjectModifier
MaterialModifier
Inherited Members
GameObjectModifier.Clear()
GameObjectModifier.ClearCaches()
ModifierBase.Active
ModifierBase.Initialize()
ModifierBase.FeaturePreProcess(VectorFeatureUnity)
ModifierBase.UpdateModifier(Object, EventArgs)
ModifierBase.ModifierHasChanged
ModifierBase.NotifyUpdateModifier(VectorLayerUpdateArgs)
Namespace:Mapbox.Unity.MeshGeneration.Modifiers
Assembly:cs.temp.dll.dll
Syntax
public class MaterialModifier : GameObjectModifier

Methods

OnPoolItem(VectorEntity)

Declaration
public override void OnPoolItem(VectorEntity vectorEntity)
Parameters
Type Name Description
VectorEntity vectorEntity
Overrides
GameObjectModifier.OnPoolItem(VectorEntity)

Run(VectorEntity, UnityTile)

Declaration
public override void Run(VectorEntity ve, UnityTile tile)
Parameters
Type Name Description
VectorEntity ve
UnityTile tile
Overrides
GameObjectModifier.Run(VectorEntity, UnityTile)

SetProperties(ModifierProperties)

Declaration
public override void SetProperties(ModifierProperties properties)
Parameters
Type Name Description
ModifierProperties properties
Overrides
ModifierBase.SetProperties(ModifierProperties)

UnbindProperties()

Declaration
public override void UnbindProperties()
Overrides
ModifierBase.UnbindProperties()
Back to top © 2017 Mapbox