Class MaterialModifier
Texture Modifier is a basic modifier which simply adds a TextureSelector script to the features.
Logic is all pushed into this TextureSelector mono behaviour to make it's easier to change it in runtime.
Inheritance
ScriptableObject
MaterialModifier
Namespace:Mapbox.Unity.MeshGeneration.Modifiers
Assembly:cs.temp.dll.dll
Syntax
public class MaterialModifier : GameObjectModifier
Methods
OnPoolItem(VectorEntity)
Declaration
public override void OnPoolItem(VectorEntity vectorEntity)
Parameters
Overrides
Run(VectorEntity, UnityTile)
Declaration
public override void Run(VectorEntity ve, UnityTile tile)
Parameters
Overrides
SetProperties(ModifierProperties)
Declaration
public override void SetProperties(ModifierProperties properties)
Parameters
Overrides
UnbindProperties()
Declaration
public override void UnbindProperties()
Overrides