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Class AbstractTileFactory

Factories Factories corresponds to Mapbox Api endpoints for the most part.Terrain factory uses terrain rgb api, Image factory uses raster image api and vector tile factory uses vector data api. Only exception to this at the moment is Directions factory, which is a monobehaviour in Drive demo scene but we’ll probably rework that in the future as well. Factories do the api calls.They are responsible for reporting progress and logging/reporting any network issue. They can also keep track of tiles if necessary (i.e.update/refresh data after initial creation) Factories processes the received data in different ways. Terrain factories creates the mesh from the received data (or a flat terrain depending the settings) MapImage factory applies received image to tile game object. Vector Tile Factory deals with a much more complex and detailed data compared to other two so it doesn’t do the whole processing itself and uses some subclasses (LayerVisualizers) to do it. Creating a custom factory is a good idea if you want to fetch raw data and process is in a totally different custom way, like creating terrain and then cut off water areas from terrain mesh. Vector Tile factory, for example, is built to be flexible and work with multiple vector layers. But if you don’t need that all, you can create a custom version of it and process what you need in a much more concrete and performant way. Another example here would be custom terrain mesh. Current terrain factories work with a custom sized grid and apply height data on that. By creating a custom terrain factory, you can have a custom mesh instead of a grid, optimize and minimize vertex count etc.

Inheritance
ScriptableObject
AbstractTileFactory
MapImageFactory
TerrainFactoryBase
VectorTileFactory
Namespace:Mapbox.Unity.MeshGeneration.Factories
Assembly:cs.temp.dll.dll
Syntax
public abstract class AbstractTileFactory : ScriptableObject

Fields

_fileSource

Declaration
protected IFileSource _fileSource
Field Value
Type Description
IFileSource

_options

Declaration
protected LayerProperties _options
Field Value
Type Description
LayerProperties

_tilesWaitingProcessing

Declaration
protected HashSet<UnityTile> _tilesWaitingProcessing
Field Value
Type Description
HashSet<UnityTile>

_tilesWaitingResponse

Declaration
protected HashSet<UnityTile> _tilesWaitingResponse
Field Value
Type Description
HashSet<UnityTile>

Properties

Options

Declaration
public LayerProperties Options { get; }
Property Value
Type Description
LayerProperties

Methods

Clear()

Declaration
public virtual void Clear()

Initialize(IFileSource)

Declaration
public virtual void Initialize(IFileSource fileSource)
Parameters
Type Name Description
IFileSource fileSource

OnErrorOccurred(UnityTile, TileErrorEventArgs)

Declaration
protected virtual void OnErrorOccurred(UnityTile tile, TileErrorEventArgs e)
Parameters
Type Name Description
UnityTile tile
TileErrorEventArgs e

OnErrorOccurred(TileErrorEventArgs)

Declaration
protected virtual void OnErrorOccurred(TileErrorEventArgs e)
Parameters
Type Name Description
TileErrorEventArgs e

OnInitialized()

Declaration
protected abstract void OnInitialized()

OnPostProcess(UnityTile)

Declaration
protected abstract void OnPostProcess(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

OnRegistered(UnityTile)

Declaration
protected abstract void OnRegistered(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

OnUnbindEvents()

Declaration
protected abstract void OnUnbindEvents()

OnUnregistered(UnityTile)

Declaration
protected abstract void OnUnregistered(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

PostProcess(UnityTile)

Declaration
public virtual void PostProcess(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

Register(UnityTile)

Declaration
public virtual void Register(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

SetOptions(LayerProperties)

Declaration
public virtual void SetOptions(LayerProperties options)
Parameters
Type Name Description
LayerProperties options

UnbindEvents()

Declaration
public virtual void UnbindEvents()

Unregister(UnityTile)

Declaration
public virtual void Unregister(UnityTile tile)
Parameters
Type Name Description
UnityTile tile

UpdateTileFactory(Object, EventArgs)

Declaration
protected virtual void UpdateTileFactory(object sender, EventArgs args)
Parameters
Type Name Description
System.Object sender
System.EventArgs args

UpdateTileProperty(UnityTile, LayerUpdateArgs)

Declaration
public virtual void UpdateTileProperty(UnityTile tile, LayerUpdateArgs updateArgs)
Parameters
Type Name Description
UnityTile tile
LayerUpdateArgs updateArgs

Events

OnTileError

Declaration
public event EventHandler<TileErrorEventArgs> OnTileError
Event Type
Type Description
System.EventHandler<TileErrorEventArgs>

TileFactoryHasChanged

Declaration
public event EventHandler TileFactoryHasChanged
Event Type
Type Description
System.EventHandler
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