Class MapVisualizer
Map Visualizer Represents a map.Doesn't contain much logic and at the moment, it creates requested tiles and relays them to the factories under itself.It has a caching mechanism to reuse tiles and does the tile positioning in unity world. Later we'll most likely keep track of map features here as well to allow devs to query for features easier (i.e.query all buildings x meters around any restaurant etc).
Inherited Members
Namespace:Mapbox.Unity.Map
Assembly:cs.temp.dll.dll
Syntax
public class MapVisualizer : AbstractMapVisualizer
Methods
PlaceTile(UnwrappedTileId, UnityTile, IMapReadable)
Declaration
protected override void PlaceTile(UnwrappedTileId tileId, UnityTile tile, IMapReadable map)
Parameters
Type | Name | Description |
---|---|---|
UnwrappedTileId | tileId | |
UnityTile | tile | |
IMapReadable | map |