Examples
Layers (30)
Extrude polygons for 3D indoor mappingDisplay buildings in 3DAdjust a layer's opacityAdd a 3D modelAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesChange a layer's color with buttonsCreate and style clustersStyle circles with a data-driven propertyAdd a custom style layerStyle lines with a data-driven propertyDisplay and style rich text labelsAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingCreate a gradient line using an expressionAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataChange worldview of administrative boundariesShow and hide layersUpdate a choropleth layer by zoom levelVisualize population density

Navigate the map with game-like controls

Move around the map with game-like controls.

Mapbox GL unsupported
Mapbox GL requires WebGL support. Please check that you are using a supported browser and that WebGL is enabled.
<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8' />
<title>Navigate the map with game-like controls</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v0.53.1/mapbox-gl.js'></script>
<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v0.53.1/mapbox-gl.css' rel='stylesheet' />
<style>
body { margin:0; padding:0; }
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id='map'></div>
<script>
mapboxgl.accessToken = '<your access token here>';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/dark-v10',
center: [-87.6298, 41.8781],
zoom: 17,
bearing: -12,
pitch: 60,
interactive: false
});
// pixels the map pans when the up or down arrow is clicked
var deltaDistance = 100;
// degrees the map rotates when the left or right arrow is clicked
var deltaDegrees = 25;
function easing(t) {
return t * (2 - t);
}
map.on('load', function() {
map.getCanvas().focus();
map.getCanvas().addEventListener('keydown', function(e) {
e.preventDefault();
if (e.which === 38) { // up
map.panBy([0, -deltaDistance], {
easing: easing
});
} else if (e.which === 40) { // down
map.panBy([0, deltaDistance], {
easing: easing
});
} else if (e.which === 37) { // left
map.easeTo({
bearing: map.getBearing() - deltaDegrees,
easing: easing
});
} else if (e.which === 39) { // right
map.easeTo({
bearing: map.getBearing() + deltaDegrees,
easing: easing
});
}
}, true);
});
</script>
</body>
</html>