Getting started (1)Display a mapStyles (11)Add a default markerAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapDisplay a map with a custom styleRender world copiesDisplay a satellite mapChange a map's styleDisplay a mapLayers (40)Extrude polygons for 3D indoor mappingDisplay buildings in 3DAdd a 3D modelAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesCreate and style clustersChange a layer's color with buttonsAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyDisplay and style rich text labelsAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingAdd an imageCreate a gradient line using an expressionDisplay line that crosses 180th meridianAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementAdd a videoVisualize population densityUse a fallback imageSources (16)Animate a lineAnimate a series of imagesAnimate a pointAdd a canvas sourceJoin local JSON data with vector tile geometriesAdd hillshadingAdd an imageDisplay line that crosses 180th meridianAdd live realtime dataUpdate a feature in realtimeAdd a raster tile sourceAdd a third party vector tile sourceCreate a time sliderAdd a vector tile sourceAdd a videoAdd a WMS sourceUser interaction (27)Adjust a layer's opacityCustomize camera animationsCenter the map on a clicked symbolChange a layer's color with buttonsAnimate 3D buildings based on ambient soundsDisable map rotationCreate a draggable MarkerFilter features within map viewFilter symbols by text inputFilter symbols by toggling a listCreate a hover effectDisplay a non-interactive mapChange a map's languageMeasure distancesGet coordinates of the mouse pointerHighlight features containing similar dataSelect features around a clicked pointGet features under the mouse pointerRestrict map panning to an areaChange a map's styleToggle interactionsCreate a time sliderChange worldview of administrative boundariesCreate a draggable pointUpdate a choropleth layer by zoom levelHighlight features within a bounding boxFit to the bounds of a LineStringCamera (13)Animate map camera around a pointAnimate a point along a routeCustomize camera animationsCenter the map on a clicked symbolFit a map to a bounding boxSlowly fly to a locationFly to a locationNavigate the map with game-like controlsJump to a series of locationsOffset the vanishing point using paddingPlay map locations as a slideshowFly to a location based on scroll positionSet pitch and bearingControls and overlays (17)Animate a markerChange the default position for attributionAdd custom icons with MarkersDisable scroll zoomView a fullscreen mapLocate the userSwipe between mapsDisplay driving directionsShow drawn polygon areaAdd a geocoderAdd a marker using a place nameDisplay map navigation controlsShow polygon information on clickDisplay a popup on clickDisplay a popup on hoverDisplay a popupAttach a popup to a marker instanceGeocoder (10)Supplement forward geocoding search results from another data sourceUse a custom render function with a geocoderAccept coordinates as input to a geocoderLimit geocoder results to a named regionUse the geocoder without a mapPlace the geocoder input outside the mapUse a custom camera animation with a geocoderAdd a geocoderLocalize the geocoder to a given languageSet a point after Geocoder resultBrowser support (1)Check if Mapbox GL JS is supportedInternationalization support (2)Use locally generated ideographsAdd support for right-to-left scripts

Customize camera animations

Customize camera animations using AnimationOptions.

<!DOCTYPE html>
<meta charset="utf-8" />
<title>Customize camera animations</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src=""></script>
<link href="" rel="stylesheet" />
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
.map-overlay {
font: 12px/20px 'Helvetica Neue', Arial, Helvetica, sans-serif;
position: absolute;
width: 200px;
top: 0;
left: 0;
padding: 10px;
.map-overlay .map-overlay-inner {
background-color: #fff;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
border-radius: 3px;
padding: 10px;
margin-bottom: 10px;
.map-overlay-inner fieldset {
border: none;
padding: 0;
margin: 0 0 10px;
.map-overlay-inner fieldset:last-child {
margin: 0;
.map-overlay-inner select {
width: 100%;
.map-overlay-inner p {
margin: 0;
.map-overlay-inner label {
display: block;
font-weight: bold;
.map-overlay-inner button {
background-color: cornflowerblue;
color: white;
border-radius: 5px;
display: inline-block;
height: 20px;
border: none;
cursor: pointer;
.map-overlay-inner button:focus {
outline: none;
.map-overlay-inner button:hover {
background-color: blue;
box-shadow: inset 0 0 0 3px rgba(0, 0, 0, 0.1);
-webkit-transition: background-color 500ms linear;
-ms-transition: background-color 500ms linear;
transition: background-color 500ms linear;
.offset > label,
.offset > input {
display: inline;
#animateLabel {
display: inline-block;
min-width: 20px;
<div id="map"></div>
<div class="map-overlay top">
<div class="map-overlay-inner">
<label>Select easing function</label>
<select id="easing" name="easing">
<option value="easeInCubic">Ease In Cubic</option>
<option value="easeOutQuint">Ease Out Quint</option>
<option value="easeInOutCirc">Ease In/Out Circ</option>
<option value="easeOutBounce">Ease Out Bounce</option>
<label for="duration">Set animation duration</label>
<p id="durationValue"></p>
<label>Animate camera motion</label>
<label for="animate" id="animateLabel">Yes</label>
<input type="checkbox" id="animate" name="animate" checked />
<fieldset class="offset">
<label for="offset-x">Offset-X</label>
<fieldset class="offset">
<label for="offset-y">Offset-Y</label>
<p>Offsets can be negative</p>
<button type="button" id="animateButton" name="test-animation">
Test Animation
mapboxgl.accessToken = '<your access token here>';
// declare various easing functions.
// easing functions mathematically describe
// how fast a value changes during an animation.
// each function takes a parameter t that represents
// the progress of the animation.
// t is in a range of 0 to 1 where 0 is the initial
// state and 1 is the completed state.
var easingFunctions = {
// start slow and gradually increase speed
easeInCubic: function (t) {
return t * t * t;
// start fast with a long, slow wind-down
easeOutQuint: function (t) {
return 1 - Math.pow(1 - t, 5);
// slow start and finish with fast middle
easeInOutCirc: function (t) {
return t < 0.5
? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2
: (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2;
// fast start with a "bounce" at the end
easeOutBounce: function (t) {
var n1 = 7.5625;
var d1 = 2.75;
if (t < 1 / d1) {
return n1 * t * t;
} else if (t < 2 / d1) {
return n1 * (t -= 1.5 / d1) * t + 0.75;
} else if (t < 2.5 / d1) {
return n1 * (t -= 2.25 / d1) * t + 0.9375;
} else {
return n1 * (t -= 2.625 / d1) * t + 0.984375;
// set up some helpful UX on the form
var durationValueSpan = document.getElementById('durationValue');
var durationInput = document.getElementById('duration');
durationValueSpan.innerHTML = durationInput.value / 1000 + ' seconds';
durationInput.addEventListener('change', function (e) {
durationValueSpan.innerHTML = / 1000 + ' seconds';
var animateLabel = document.getElementById('animateLabel');
var animateValue = document.getElementById('animate');
animateValue.addEventListener('change', function (e) {
animateLabel.innerHTML = ? 'Yes' : 'No';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v11',
center: [-95, 40],
zoom: 3
map.on('load', function () {
// add a layer to display the map's center point
map.addSource('center', {
'type': 'geojson',
'data': {
'type': 'Point',
'coordinates': [-94, 40]
'id': 'center',
'type': 'symbol',
'source': 'center',
'layout': {
'icon-image': 'marker-15',
'text-field': 'Center: [-94, 40]',
'text-font': ['Open Sans Semibold', 'Arial Unicode MS Bold'],
'text-offset': [0, 0.6],
'text-anchor': 'top'
var animateButton = document.getElementById('animateButton');
animateButton.addEventListener('click', function () {
var easingInput = document.getElementById('easing');
var easingFn =
var duration = parseInt(durationInput.value, 10);
var animate = animateValue.checked;
var offsetX = parseInt(
var offsetY = parseInt(
var animationOptions = {
duration: duration,
easing: easingFn,
offset: [offsetX, offsetY],
animate: animate,
essential: true // animation will happen even if user has `prefers-reduced-motion` setting on
// Create a random location to fly to by offsetting the map's
// initial center point by up to 10 degrees.
var center = [
-95 + (Math.random() - 0.5) * 20,
40 + (Math.random() - 0.5) * 20
// merge animationOptions with other flyTo options = center;
// update 'center' source and layer to show our new map center
// compare this center point to where the camera ends up when an offset is applied
'type': 'Point',
'coordinates': center
'Center: [' +
center[0].toFixed(1) +
', ' +
center[1].toFixed(1) +
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