Layers (31)
Display buildings in 3DExtrude polygons for 3D indoor mappingAdd a 3D modelAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesCreate and style clustersChange a layer's color with buttonsAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyDisplay and style rich text labelsAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerCreate a gradient line using an expressionAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementVisualize population densityAdd hillshading

Add a 3D model

Use a custom style layer with three.js to add a 3D model to the map.

<!DOCTYPE html>
<meta charset='utf-8' />
<title>Add a 3D model</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.4.1/mapbox-gl.js'></script>
<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.4.1/mapbox-gl.css' rel='stylesheet' />
body { margin:0; padding:0; }
#map { position:absolute; top:0; bottom:0; width:100%; }
<script src='https://unpkg.com/three@0.106.2/build/three.min.js'></script>
<script src="https://unpkg.com/three@0.106.2/examples/js/loaders/GLTFLoader.js"></script>
<div id='map'></div>
mapboxgl.accessToken = '<your access token here>';
var map = window.map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/light-v10',
zoom: 18,
center: [148.9819, -35.3981],
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [148.98190, -35.39847];
var modelAltitude = 0;
var modelRotate = [Math.PI / 2, 0, 0];
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude);
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// create two three.js lights to illuminate the model
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
var directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
// use the three.js GLTF loader to add the 3D model to the three.js scene
var loader = new THREE.GLTFLoader();
loader.load('https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf', (function (gltf) {
this.map = map;
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true
this.renderer.autoClear = false;
render: function(gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), modelTransform.rotateX);
var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), modelTransform.rotateY);
var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), modelTransform.rotateZ);
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4().makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ)
.scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale))
this.camera.projectionMatrix = m.multiply(l);
this.renderer.render(this.scene, this.camera);
map.on('style.load', function() {
map.addLayer(customLayer, 'waterway-label');
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