Styles (11)Add a default markerAdd an animated icon to the mapAdd a generated icon to the mapGenerate and add a missing icon to the mapAdd a stretchable image to the mapAdd an icon to the mapDisplay a map with a custom styleRender world copiesDisplay a satellite mapChange a map's styleDisplay a mapLayers (32)Extrude polygons for 3D indoor mappingAdd a 3D modelDisplay buildings in 3DAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesChange a layer's color with buttonsCreate and style clustersAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyUse a fallback imageAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingCreate a gradient line using an expressionAdd multiple geometries from one GeoJSON sourceDisplay and style rich text labelsStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementVisualize population densitySources (10)Add a canvas sourceJoin local JSON data with vector tile geometriesAdd an imageAdd live realtime dataUpdate a feature in realtimeAdd a raster tile sourceAdd a third party vector tile sourceAdd a vector tile sourceAdd a videoAdd a WMS sourceUser interaction (21)Customize camera animationsAnimate 3D buildings based on ambient soundsDisable map rotationCreate a draggable MarkerFilter symbols by text inputFilter symbols by toggling a listFilter features within map viewCreate a hover effectDisplay a non-interactive mapChange a map's languageMeasure distancesGet coordinates of the mouse pointerHighlight features containing similar dataSelect features around a clicked pointGet features under the mouse pointerRestrict map panning to an areaCreate a time sliderToggle interactionsHighlight features within a bounding boxFit to the bounds of a LineStringCreate a draggable pointCamera (12)Animate map camera around a pointAnimate a point along a routeCenter the map on a clicked symbolFit a map to a bounding boxSlowly fly to a locationFly to a locationNavigate the map with game-like controlsJump to a series of locationsPlay map locations as a slideshowOffset the vanishing point using paddingFly to a location based on scroll positionSet pitch and bearingControls and overlays (17)Animate a markerChange the default position for attributionAdd custom icons with MarkersDisable scroll zoomView a fullscreen mapLocate the userSwipe between mapsDisplay driving directionsShow drawn polygon areaAdd a geocoderAdd a marker using a place nameDisplay map navigation controlsShow polygon information on clickDisplay a popup on clickDisplay a popup on hoverDisplay a popupAttach a popup to a marker instanceGeocoder (9)Supplement forward geocoding search results from another data sourceAccept coordinates as input to a geocoderUse a custom render function with a geocoderLimit geocoder results to a named regionUse the geocoder without a mapPlace the geocoder input outside the mapUse a custom camera animation with a geocoderLocalize the geocoder to a given languageSet a point after Geocoder resultBrowser support (1)Check if Mapbox GL JS is supportedInternationalization support (2)Use locally generated ideographsAdd support for right-to-left scripts

Add a 3D model

Use a custom style layer with three.js to add a 3D model to the map.

<!DOCTYPE html>
<meta charset="utf-8" />
<title>Add a 3D model</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://api.mapbox.com/mapbox-gl-js/v1.12.0/mapbox-gl.js"></script>
<link href="https://api.mapbox.com/mapbox-gl-js/v1.12.0/mapbox-gl.css" rel="stylesheet" />
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
<script src="https://unpkg.com/three@0.106.2/build/three.min.js"></script>
<script src="https://unpkg.com/three@0.106.2/examples/js/loaders/GLTFLoader.js"></script>
<div id="map"></div>
// https://account.mapbox.com
mapboxgl.accessToken = '<your access token here>';
var map = (window.map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/light-v10',
zoom: 18,
center: [148.9819, -35.3981],
pitch: 60,
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [148.9819, -35.39847];
var modelAltitude = 0;
var modelRotate = [Math.PI / 2, 0, 0];
var modelAsMercatorCoordinate = mapboxgl.MercatorCoordinate.fromLngLat(
// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
rotateX: modelRotate[0],
rotateY: modelRotate[1],
rotateZ: modelRotate[2],
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits()
var THREE = window.THREE;
// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
onAdd: function(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// create two three.js lights to illuminate the model
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
var directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
// use the three.js GLTF loader to add the 3D model to the three.js scene
var loader = new THREE.GLTFLoader();
function(gltf) {
this.map = map;
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true
this.renderer.autoClear = false;
render: function(gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(1, 0, 0),
var rotationY = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 1, 0),
var rotationZ = new THREE.Matrix4().makeRotationAxis(
new THREE.Vector3(0, 0, 1),
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4()
new THREE.Vector3(
this.camera.projectionMatrix = m.multiply(l);
this.renderer.render(this.scene, this.camera);
map.on('style.load', function() {
map.addLayer(customLayer, 'waterway-label');
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