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SwiftUI - Locate Me

Example of how to create user location control.
LocateMeExample.swift
import SwiftUI
import MapboxMaps

@available(iOS 14.0, *)
struct LocateMeExample: View {
@State var viewport: Viewport = .followPuck(zoom: 13, bearing: .constant(0))

var body: some View {
Map(viewport: $viewport) {
Puck2D(bearing: .heading)
}
.mapStyle(.standard)
.ignoresSafeArea()
.safeOverlay(alignment: .trailing) {
LocateMeButton(viewport: $viewport)
}
}
}

@available(iOS 14.0, *)
struct LocateMeButton: View {
@Binding var viewport: Viewport

var body: some View {
Button {
withViewportAnimation(.default(maxDuration: 1)) {
if isFocusingUser {
viewport = .followPuck(zoom: 16.5, bearing: .heading, pitch: 60)
} else if isFollowingUser {
viewport = .idle
} else {
viewport = .followPuck(zoom: 13, bearing: .constant(0))
}
}
} label: {
Image(systemName: imageName)
.transition(.scale.animation(.easeOut))
}
.safeContentTransition()
.buttonStyle(MapFloatingButtonStyle())
}

private var isFocusingUser: Bool {
return viewport.followPuck?.bearing == .constant(0)
}

private var isFollowingUser: Bool {
return viewport.followPuck?.bearing == .heading
}

private var imageName: String {
if isFocusingUser {
return "location.fill"
} else if isFollowingUser {
return "location.north.line.fill"
}
return "location"

}
}

@available(iOS 13.0, *)
private extension View {
func safeContentTransition() -> some View {
if #available(iOS 17, *) {
return self.contentTransition(.symbolEffect(.replace))
}
return self
}
}

@available(iOS 14.0, *)
struct LocateMeExample_Preview: PreviewProvider {
static var previews: some View {
LocateMeExample()
}
}
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