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Basic pulsing puck

Display sonar-like animation radiating from the location puck.
BasicLocationPulsingExample.swift
import Foundation
import UIKit
import MapboxMaps

/// This example shows a basic usage of sonar-like pulsing circle animation around the 2D puck.
final class ViewController: UIViewController {
private var cancelables = Set<AnyCancelable>()

private lazy var mapView: MapView = {
let view = MapView(frame: view.bounds, mapInitOptions: .init(styleURI: .streets))
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()

override func viewDidLoad() {
super.viewDidLoad()

view.addSubview(mapView)
NSLayoutConstraint.activate([
mapView.topAnchor.constraint(equalTo: view.topAnchor),
mapView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
mapView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
mapView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
])

var puckConfiguration = Puck2DConfiguration.makeDefault()
puckConfiguration.pulsing = .default
mapView.location.options.puckType = .puck2D(puckConfiguration)

mapView.location.onLocationChange.observeNext { [weak mapView] newLocation in
guard let mapView, let location = newLocation.last else { return }
mapView.mapboxMap.setCamera(to: .init(center: location.coordinate, zoom: 18))
}.store(in: &cancelables)

if #available(iOS 14.0, *) {
navigationItem.rightBarButtonItem = UIBarButtonItem(systemItem: .action)
updateMenu()
} else {
navigationItem.rightBarButtonItem = UIBarButtonItem(
barButtonSystemItem: .action,
target: self,
action: #selector(showOptions)
)
}
}



private func enablePulsingWithConstantRadius() {
var puckConfiguration = Puck2DConfiguration.makeDefault()
puckConfiguration.pulsing = .default
mapView.location.options.puckType = .puck2D(puckConfiguration)
}

private func enablePulsingWithAccuracyRadius() {
var puckConfiguration = Puck2DConfiguration.makeDefault()
puckConfiguration.pulsing = .default
puckConfiguration.pulsing?.radius = .accuracy
mapView.location.options.puckType = .puck2D(puckConfiguration)
}

private func enableStaticAccuracyCircle() {
var puckConfiguration = Puck2DConfiguration.makeDefault()
puckConfiguration.showsAccuracyRing = true
puckConfiguration.accuracyRingColor = Puck2DConfiguration.Pulsing.default.color.withAlphaComponent(0.3)
mapView.location.options.puckType = .puck2D(puckConfiguration)
}

private func disablePulsing() {
mapView.location.options.puckType = .puck2D(.makeDefault())
}

@objc private func showOptions() {
let constantPulseAction = UIAlertAction(title: "Pulse with constant radius", style: .default) { _ in
self.enablePulsingWithConstantRadius()
}
let accuracyPulseAction = UIAlertAction(title: "Pulse with accuracy radius", style: .default) { _ in
self.enablePulsingWithAccuracyRadius()
}
let stopPulseAction = UIAlertAction(title: "None", style: .default) { _ in
self.disablePulsing()
}

let staticAccuracyRingAction = UIAlertAction(title: "Static with accuracy radius", style: .default) { _ in
self.enableStaticAccuracyCircle()
}

let cancelAction = UIAlertAction(title: "Dismiss", style: .cancel)

let controller = UIAlertController(title: "Puck circle", message: nil, preferredStyle: .actionSheet)
controller.modalPresentationStyle = .popover
if #available(iOS 16.0, *) {
controller.popoverPresentationController?.sourceItem = navigationItem.rightBarButtonItem
} else {
controller.popoverPresentationController?.barButtonItem = navigationItem.rightBarButtonItem
}
[constantPulseAction, accuracyPulseAction, staticAccuracyRingAction, stopPulseAction, cancelAction]
.forEach(controller.addAction)

present(controller, animated: true)
}

@available(iOS 14.0, *)
private func updateMenu() {
let state = mapView.location.options.puckType.map { type -> PuckCircle? in
if case PuckType.puck2D(let config) = type {
return PuckCircle(config: config)
}
return nil
}

let constantPulseAction = UIAction(title: "Pulse with constant radius",
state: state == .pulseConstant ? .on : .off) { [weak self] _ in
self?.enablePulsingWithConstantRadius()
self?.updateMenu()

}
let accuracyPulseAction = UIAction(title: "Pulse with accuracy radius",
state: state == .pulseAccuracy ? .on : .off) { [weak self] _ in
self?.enablePulsingWithAccuracyRadius()
self?.updateMenu()
}
let disablePulseAction = UIAction(title: "None", state: state == .disabled ? .on : .off) { [weak self] _ in
self?.disablePulsing()
self?.updateMenu()
}
let staticAccuracyRingAction = UIAction(title: "Static with accuracy radius",
state: state == .static ? .on : .off) { [weak self] _ in
self?.enableStaticAccuracyCircle()
self?.updateMenu()
}

let menu = UIMenu(
title: "Puck circle",
children: [constantPulseAction, accuracyPulseAction, staticAccuracyRingAction, disablePulseAction]
)

navigationItem.rightBarButtonItem?.menu = menu
}
}

private enum PuckCircle {
case pulseConstant
case pulseAccuracy
case `static`
case disabled

init(config: Puck2DConfiguration) {
if case .constant = config.pulsing?.radius {
self = .pulseConstant
} else if config.pulsing?.radius == .accuracy {
self = .pulseAccuracy
} else if config.showsAccuracyRing {
self = .static
} else {
self = .disabled
}
}
}
このexampleは役に立ちましたか?