getIconOcclusionOpacity method

Future<double?> getIconOcclusionOpacity()

The opacity at which the icon will be drawn in case of being depth occluded. Absent value means full occlusion against terrain only. Default value: 0. Value range: 0, 1

Implementation

Future<double?> getIconOcclusionOpacity() =>
    _annotationMessenger.getIconOcclusionOpacity(id);