replay method
Replay a supplied sequence.
recordedSequence - Sequence recorded with stopRecording method.
playbackCount - The number of times the sequence is played. If negative, the playback loops indefinitely. Default value: 1.
playbackSpeedMultiplier - Multiplies the speed of playback for faster or slower replays. 1.0 means no change. Default value: 1.0.
avoidPlaybackPauses - When set to true, the player will try to interpolate actions between short wait actions,
to continuously render during the playback. This can help to maintain a consistent load during performance testing. Default value: false.
Implementation
Future<void> replay(
Uint8List recordedSequence, {
int playbackCount = 1,
double playbackSpeedMultiplier = 1.0,
bool avoidPlaybackPauses = false,
}) {
return _messenger.replay(
recordedSequence,
MapPlayerOptions(
playbackCount: playbackCount,
playbackSpeedMultiplier: playbackSpeedMultiplier,
avoidPlaybackPauses: avoidPlaybackPauses,
),
);
}