MapboxRoadNameView

class MapboxRoadNameView : AppCompatTextView

Default Mapbox implementation that allows you to render road name labels and route shields associated with the name.

Constructors

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fun MapboxRoadNameView(context: Context)

Default view to render a road name label.

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fun MapboxRoadNameView(context: Context, attrs: AttributeSet?)

Default view to render a road name label.

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fun MapboxRoadNameView(    context: Context,     attrs: AttributeSet?,     defStyleAttr: Int)

Default view to render a road name label.

Functions

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open fun addChildrenForAccessibility(p0: ArrayList<View>)
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open override fun addExtraDataToAccessibilityNodeInfo(    p0: AccessibilityNodeInfo,     p1: String,     p2: Bundle?)
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(    p0: ArrayList<View>,     p1: Int,     p2: Int)
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun addTextChangedListener(p0: TextWatcher)
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open fun addTouchables(p0: ArrayList<View>)
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open fun animate(): ViewPropertyAnimator
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open fun announceForAccessibility(p0: CharSequence)
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fun append(p0: CharSequence)
open fun append(    p0: CharSequence,     p1: Int,     p2: Int)
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open fun autofill(p0: SparseArray<AutofillValue>)
open override fun autofill(p0: AutofillValue)
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
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open fun beginBatchEdit()
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open fun bringPointIntoView(p0: Int): Boolean
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open fun bringToFront()
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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fun cancelDragAndDrop()
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open override fun cancelLongPress()
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fun cancelPendingInputEvents()
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open fun canResolveLayoutDirection(): Boolean
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open fun canResolveTextAlignment(): Boolean
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open fun canResolveTextDirection(): Boolean
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open fun canScrollHorizontally(p0: Int): Boolean
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open fun canScrollVertically(p0: Int): Boolean
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open fun checkInputConnectionProxy(p0: View): Boolean
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open fun clearAnimation()
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open fun clearComposingText()
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open fun clearFocus()
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open fun clearViewTranslationCallback()
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open fun computeHorizontalScrollExtent(): Int
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open fun computeHorizontalScrollOffset(): Int
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open override fun computeHorizontalScrollRange(): Int
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open override fun computeScroll()
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open override fun computeVerticalScrollExtent(): Int
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open fun computeVerticalScrollOffset(): Int
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open override fun computeVerticalScrollRange(): Int
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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open fun debug(p0: Int)
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open fun destroyDrawingCache()
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open fun didTouchFocusSelect(): Boolean
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun dispatchConfigurationChanged(p0: Configuration)
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open fun dispatchCreateViewTranslationRequest(    p0: MutableMap<AutofillId, LongArray>,     p1: IntArray,     p2: TranslationCapability,     p3: MutableList<ViewTranslationRequest>)
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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchDragEvent(p0: DragEvent): Boolean
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open fun dispatchDraw(p0: Canvas)
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open fun dispatchFinishTemporaryDetach()
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open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
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open fun dispatchHoverEvent(p0: MotionEvent): Boolean
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(    p0: Float,     p1: Float,     p2: Boolean): Boolean
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
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open fun dispatchNestedPreScroll(    p0: Int,     p1: Int,     p2: IntArray?,     p3: IntArray?): Boolean
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open fun dispatchNestedScroll(    p0: Int,     p1: Int,     p2: Int,     p3: Int,     p4: IntArray?): Boolean
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open fun dispatchPointerCaptureChanged(p0: Boolean)
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun dispatchProvideStructure(p0: ViewStructure)
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open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
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open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
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open fun dispatchScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
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open fun dispatchSetActivated(p0: Boolean)
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open fun dispatchSetPressed(p0: Boolean)
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open fun dispatchSetSelected(p0: Boolean)
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open fun dispatchStartTemporaryDetach()
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open fun dispatchVisibilityChanged(p0: View, p1: Int)
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open fun dispatchWindowFocusChanged(p0: Boolean)
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
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open fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open override fun drawableHotspotChanged(p0: Float, p1: Float)
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open override fun drawableStateChanged()
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open fun endBatchEdit()
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open fun extractText(p0: ExtractedTextRequest, p1: ExtractedText): Boolean
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open fun findFocus(): View
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(    p0: ArrayList<View>,     p1: CharSequence,     p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open fun fitSystemWindows(p0: Rect): Boolean
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open fun focusSearch(p0: Int): View
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open fun forceHasOverlappingRendering(p0: Boolean)
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open fun forceLayout()
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open fun gatherTransparentRegion(p0: Region?): Boolean
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open fun generateDisplayHash(    p0: String,     p1: Rect?,     p2: Executor,     p3: DisplayHashResultCallback)
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open override fun getAccessibilityClassName(): CharSequence
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityLiveRegion(): Int
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAccessibilityPaneTitle(): CharSequence?
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open fun getAccessibilityTraversalAfter(): Int
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open fun getAccessibilityTraversalBefore(): Int
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix?
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open fun getApplicationWindowToken(): IBinder
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open fun getAttributeResolutionStack(p0: Int): IntArray
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
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open override fun getAutofillHints(): Array<String>?
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fun getAutofillId(): AutofillId
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open override fun getAutofillType(): Int
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open override fun getAutofillValue(): AutofillValue?
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fun getAutoLinkMask(): Int
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open override fun getAutoSizeMaxTextSize(): Int
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open override fun getAutoSizeMinTextSize(): Int
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open override fun getAutoSizeStepGranularity(): Int
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open override fun getAutoSizeTextAvailableSizes(): IntArray
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open override fun getAutoSizeTextType(): Int
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode?
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open fun getBackgroundTintList(): ColorStateList?
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open fun getBackgroundTintMode(): PorterDuff.Mode?
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open override fun getBaseline(): Int
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fun getBottom(): Int
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open fun getBottomFadingEdgeStrength(): Float
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open override fun getBottomPaddingOffset(): Int
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open fun getBreakStrategy(): Int
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open fun getCameraDistance(): Float
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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fun getClipToOutline(): Boolean
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open fun getCompoundDrawablePadding(): Int
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open fun getCompoundDrawables(): Array<Drawable>
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open fun getCompoundDrawablesRelative(): Array<Drawable>
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open fun getCompoundDrawableTintBlendMode(): BlendMode?
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open fun getCompoundDrawableTintList(): ColorStateList
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open fun getCompoundDrawableTintMode(): PorterDuff.Mode
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open fun getCompoundPaddingBottom(): Int
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open fun getCompoundPaddingEnd(): Int
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open fun getCompoundPaddingLeft(): Int
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open fun getCompoundPaddingRight(): Int
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open fun getCompoundPaddingStart(): Int
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open fun getCompoundPaddingTop(): Int
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fun getContentCaptureSession(): ContentCaptureSession?
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open fun getContentDescription(): CharSequence
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fun getContext(): Context
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
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fun getCurrentHintTextColor(): Int
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fun getCurrentTextColor(): Int
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open fun getCustomInsertionActionModeCallback(): ActionMode.Callback
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open fun getCustomSelectionActionModeCallback(): ActionMode.Callback
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open fun getDefaultEditable(): Boolean
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fun getDefaultFocusHighlightEnabled(): Boolean
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open fun getDefaultMovementMethod(): MovementMethod
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open fun getDisplay(): Display
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fun getDrawableState(): IntArray
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingCacheBackgroundColor(): Int
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open fun getDrawingCacheQuality(): Int
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getEditableText(): Editable
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open fun getElevation(): Float
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open fun getEllipsize(): TextUtils.TruncateAt
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open fun getError(): CharSequence
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open fun getExplicitStyle(): Int
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open fun getExtendedPaddingBottom(): Int
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open fun getExtendedPaddingTop(): Int
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open fun getFilters(): Array<InputFilter>
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open fun getFilterTouchesWhenObscured(): Boolean
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open override fun getFirstBaselineToTopHeight(): Int
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open fun getFitsSystemWindows(): Boolean
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open fun getFocusable(): Int
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open fun getFocusables(p0: Int): ArrayList<View>
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open override fun getFocusedRect(p0: Rect)
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open fun getFontFeatureSettings(): String?
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open fun getFontVariationSettings(): String?
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open fun getForeground(): Drawable
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open fun getForegroundGravity(): Int
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open fun getForegroundTintBlendMode(): BlendMode?
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open fun getForegroundTintList(): ColorStateList?
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open fun getForegroundTintMode(): PorterDuff.Mode?
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open fun getFreezesText(): Boolean
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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open fun getGravity(): Int
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open fun getHandler(): Handler
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fun getHasOverlappingRendering(): Boolean
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fun getHeight(): Int
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open fun getHighlightColor(): Int
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open fun getHint(): CharSequence
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fun getHintTextColors(): ColorStateList
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open fun getHitRect(p0: Rect)
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open fun getHorizontalFadingEdgeLength(): Int
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open fun getHorizontalScrollbarHeight(): Int
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
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open fun getHyphenationFrequency(): Int
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open fun getId(): Int
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open fun getImeActionId(): Int
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open fun getImeActionLabel(): CharSequence
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open fun getImeHintLocales(): LocaleList?
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open fun getImeOptions(): Int
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open fun getImportantForAccessibility(): Int
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open fun getImportantForAutofill(): Int
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open fun getImportantForContentCapture(): Int
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open fun getIncludeFontPadding(): Boolean
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open fun getInputExtras(p0: Boolean): Bundle
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open fun getInputType(): Int
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open fun getJustificationMode(): Int
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open fun getKeepScreenOn(): Boolean
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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fun getKeyListener(): KeyListener
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open fun getLabelFor(): Int
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open override fun getLastBaselineToBottomHeight(): Int
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open fun getLayerType(): Int
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fun getLayout(): Layout
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open fun getLayoutDirection(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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fun getLeft(): Int
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open override fun getLeftFadingEdgeStrength(): Float
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open override fun getLeftPaddingOffset(): Int
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open fun getLetterSpacing(): Float
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open fun getLineBounds(p0: Int, p1: Rect): Int
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open fun getLineBreakStyle(): Int
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open fun getLineBreakWordStyle(): Int
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open fun getLineCount(): Int
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open fun getLineHeight(): Int
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open fun getLineSpacingExtra(): Float
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open fun getLineSpacingMultiplier(): Float
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fun getLinksClickable(): Boolean
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fun getLinkTextColors(): ColorStateList
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fun getLocalVisibleRect(p0: Rect): Boolean
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open fun getLocationInSurface(p0: IntArray)
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open fun getLocationInWindow(p0: IntArray)
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open fun getLocationOnScreen(p0: IntArray)
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open fun getMarqueeRepeatLimit(): Int
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open fun getMatrix(): Matrix
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open fun getMaxEms(): Int
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open fun getMaxHeight(): Int
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open fun getMaxLines(): Int
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open fun getMaxWidth(): Int
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fun getMeasuredHeight(): Int
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fun getMeasuredHeightAndState(): Int
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fun getMeasuredState(): Int
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fun getMeasuredWidth(): Int
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fun getMeasuredWidthAndState(): Int
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open fun getMinEms(): Int
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open fun getMinHeight(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getMinLines(): Int
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open fun getMinWidth(): Int
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fun getMovementMethod(): MovementMethod
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open fun getNextClusterForwardId(): Int
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open fun getNextFocusDownId(): Int
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open fun getNextFocusForwardId(): Int
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open fun getNextFocusLeftId(): Int
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open fun getNextFocusRightId(): Int
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open fun getNextFocusUpId(): Int
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open fun getOffsetForPosition(p0: Float, p1: Float): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOutlineAmbientShadowColor(): Int
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open fun getOutlineProvider(): ViewOutlineProvider
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open fun getOutlineSpotShadowColor(): Int
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open fun getOverlay(): ViewOverlay
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open fun getOverScrollMode(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPaint(): TextPaint
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open fun getPaintFlags(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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fun getPreferKeepClearRects(): MutableList<Rect>
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open fun getPrivateImeOptions(): String
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open fun getReceiveContentMimeTypes(): Array<String>?
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open fun getResources(): Resources
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fun getRevealOnFocusHint(): Boolean
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fun getRight(): Int
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open override fun getRightFadingEdgeStrength(): Float
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open override fun getRightPaddingOffset(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarDefaultDelayBeforeFade(): Int
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open fun getScrollBarFadeDuration(): Int
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open fun getScrollBarSize(): Int
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open fun getScrollBarStyle(): Int
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open fun getScrollCaptureHint(): Int
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open fun getScrollIndicators(): Int
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fun getScrollX(): Int
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fun getScrollY(): Int
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open fun getSelectionEnd(): Int
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open fun getSelectionStart(): Int
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open fun getShadowColor(): Int
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open fun getShadowDx(): Float
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open fun getShadowDy(): Float
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open fun getShadowRadius(): Float
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fun getShowSoftInputOnFocus(): Boolean
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open fun getSolidColor(): Int
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open fun getSourceLayoutResId(): Int
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fun getStateDescription(): CharSequence?
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open fun getStateListAnimator(): StateListAnimator
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open fun getSuggestedMinimumHeight(): Int
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open fun getSuggestedMinimumWidth(): Int
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open override fun getSupportBackgroundTintList(): ColorStateList?
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open override fun getSupportBackgroundTintMode(): PorterDuff.Mode?
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open override fun getSupportCompoundDrawablesTintList(): ColorStateList?
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open override fun getSupportCompoundDrawablesTintMode(): PorterDuff.Mode?
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
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open fun getSystemUiVisibility(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open override fun getText(): CharSequence
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open fun getTextAlignment(): Int
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@RequiresApi(api = 26)
open override fun getTextClassifier(): TextClassifier
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fun getTextColors(): ColorStateList
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open fun getTextCursorDrawable(): Drawable?
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open fun getTextDirection(): Int
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open fun getTextDirectionHeuristic(): TextDirectionHeuristic
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open fun getTextLocale(): Locale
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open fun getTextLocales(): LocaleList
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open fun getTextMetricsParams(): PrecomputedText.Params
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open fun getTextMetricsParamsCompat(): PrecomputedTextCompat.Params
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open fun getTextScaleX(): Float
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open fun getTextSelectHandle(): Drawable?
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open fun getTextSelectHandleLeft(): Drawable?
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open fun getTextSelectHandleRight(): Drawable?
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open fun getTextSize(): Float
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open fun getTextSizeUnit(): Int
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open fun getTooltipText(): CharSequence?
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fun getTop(): Int
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open fun getTopFadingEdgeStrength(): Float
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open override fun getTopPaddingOffset(): Int
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open fun getTotalPaddingBottom(): Int
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open fun getTotalPaddingEnd(): Int
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open fun getTotalPaddingLeft(): Int
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open fun getTotalPaddingRight(): Int
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open fun getTotalPaddingStart(): Int
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open fun getTotalPaddingTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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fun getTransformationMethod(): TransformationMethod
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open fun getTransitionAlpha(): Float
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open fun getTransitionName(): String
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open fun getTranslationX(): Float
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open fun getTranslationY(): Float
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open fun getTranslationZ(): Float
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open fun getTypeface(): Typeface
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open fun getUniqueDrawingId(): Long
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open fun getUrls(): Array<URLSpan>
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open fun getVerticalFadingEdgeLength(): Int
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open fun getVerticalScrollbarPosition(): Int
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
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open fun getVerticalScrollbarWidth(): Int
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open fun getViewTranslationResponse(): ViewTranslationResponse?
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowAttachCount(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController?
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open fun getWindowSystemUiVisibility(): Int
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open fun getWindowToken(): IBinder
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open fun getWindowVisibility(): Int
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasExplicitFocusable(): Boolean
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun hasNestedScrollingParent(): Boolean
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open fun hasOnClickListeners(): Boolean
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open fun hasOnLongClickListeners(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open fun hasPointerCapture(): Boolean
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open fun hasSelection(): Boolean
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open fun hasTransientState(): Boolean
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open fun hasWindowFocus(): Boolean
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun invalidateOutline()
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open fun isAccessibilityFocused(): Boolean
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open fun isAccessibilityHeading(): Boolean
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open fun isActivated(): Boolean
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open fun isAllCaps(): Boolean
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open fun isAttachedToWindow(): Boolean
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open fun isAutoHandwritingEnabled(): Boolean
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open fun isClickable(): Boolean
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open fun isContextClickable(): Boolean
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open fun isCursorVisible(): Boolean
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open fun isDirty(): Boolean
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open fun isDrawingCacheEnabled(): Boolean
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open fun isDuplicateParentStateEnabled(): Boolean
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open fun isElegantTextHeight(): Boolean
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open fun isEnabled(): Boolean
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open fun isFallbackLineSpacing(): Boolean
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fun isFocusable(): Boolean
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fun isFocusableInTouchMode(): Boolean
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open fun isFocused(): Boolean
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fun isFocusedByDefault(): Boolean
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open fun isForceDarkAllowed(): Boolean
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open fun isHapticFeedbackEnabled(): Boolean
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open fun isHardwareAccelerated(): Boolean
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open fun isHorizontalFadingEdgeEnabled(): Boolean
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fun isHorizontallyScrollable(): Boolean
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open fun isHorizontalScrollBarEnabled(): Boolean
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open fun isHovered(): Boolean
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open fun isImportantForAccessibility(): Boolean
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fun isImportantForAutofill(): Boolean
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fun isImportantForContentCapture(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isInputMethodTarget(): Boolean
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open fun isInTouchMode(): Boolean
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fun isKeyboardNavigationCluster(): Boolean
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open fun isLaidOut(): Boolean
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open fun isLayoutDirectionResolved(): Boolean
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open fun isLayoutRequested(): Boolean
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open fun isLongClickable(): Boolean
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open fun isNestedScrollingEnabled(): Boolean
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open fun isOpaque(): Boolean
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open override fun isPaddingOffsetRequired(): Boolean
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open fun isPaddingRelative(): Boolean
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open fun isPivotSet(): Boolean
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fun isPreferKeepClear(): Boolean
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open fun isPressed(): Boolean
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open fun isSaveEnabled(): Boolean
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open fun isSaveFromParentEnabled(): Boolean
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open fun isScreenReaderFocusable(): Boolean
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open fun isScrollbarFadingEnabled(): Boolean
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open fun isScrollContainer(): Boolean
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open fun isSelected(): Boolean
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fun isShowingLayoutBounds(): Boolean
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open fun isShown(): Boolean
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open fun isSingleLine(): Boolean
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open fun isSoundEffectsEnabled(): Boolean
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open fun isSuggestionsEnabled(): Boolean
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fun isTemporarilyDetached(): Boolean
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open fun isTextAlignmentResolved(): Boolean
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open fun isTextDirectionResolved(): Boolean
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open fun isTextSelectable(): Boolean
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open fun isVerticalFadingEdgeEnabled(): Boolean
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open fun isVerticalScrollBarEnabled(): Boolean
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
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open override fun jumpDrawablesToCurrentState()
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
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open fun layout(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun length(): Int
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fun measure(p0: Int, p1: Int)
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open fun moveCursorToVisibleOffset(): Boolean
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onAnimationEnd()
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open fun onAnimationStart()
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
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open override fun onAttachedToWindow()
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open fun onBeginBatchEdit()
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open fun onCancelPendingInputEvents()
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
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open override fun onCheckIsTextEditor(): Boolean
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open fun onCommitCompletion(p0: CompletionInfo)
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open fun onCommitCorrection(p0: CorrectionInfo)
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open override fun onConfigurationChanged(p0: Configuration)
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open override fun onCreateContextMenu(p0: ContextMenu)
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open override fun onCreateDrawableState(p0: Int): IntArray
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open override fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open override fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(    p0: LongArray,     p1: IntArray,     p2: Consumer<ViewTranslationRequest>)
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