NavigationView

class NavigationView @JvmOverloads constructor(    context: Context,     attrs: AttributeSet? = null,     accessToken: String = attrs.navigationViewAccessToken(context),     viewModelStoreOwner: ViewModelStoreOwner = context.toViewModelStoreOwner()) : FrameLayout, LifecycleOwner

An Android View that creates the drop-in UI.

NavigationView when started will ask for Manifest.permission.ACCESS_FINE_LOCATION and Manifest.permission.ACCESS_COARSE_LOCATION. If denied the view will point to a null island. If accepted, this view will always start in Free Drive state with the puck pointing to users current location.

The NavigationView is spread across the following states:

  • Free Drive: A user will be in free drive state when there is no destination or route set.

  • DestinationPreview: A user will be in destination preview when a destination is set.

  • RoutePreview: A user will be in route preview when a destination is set along with a route joining the origin/destination pair.

  • Active Guidance: A user will be in active guidance when a single destination or multi waypoint route is set and the user has explicitly initiated start navigation action.

  • Arrival: A user will be in arrival state when they are about to reach the final destination.

NavigationView by default does not uses MapboxReplayer, rather it uses the actual location engine and hooks onto the users current location derived from device GPS. However, this can be overridden and instead you can simulate active guidance by enabling isReplayEnabled.

Note: NavigationView is Experimental and the API(s) are subject to breaking changes.

A Mapbox access token must also be set by the developer (to initialize navigation).

Parameters

viewModelStoreOwner

Defaults to store owner tied to the hosting Activity. If you prefer the lifecycle of the ViewModels internal to NavigationView to be tied to the hosting Fragment instead, provide that Fragment as an argument. Providing a Fragment's store owner allows to achieve tighter memory control if the resources used by the NavigationView shouldn't outlive its hosting Fragment (in anticipation of potential Fragment recreation).

Constructors

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fun NavigationView(    context: Context,     attrs: AttributeSet? = null,     accessToken: String = attrs.navigationViewAccessToken(context),     viewModelStoreOwner: ViewModelStoreOwner = context.toViewModelStoreOwner())

Functions

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open override fun addChildrenForAccessibility(p0: ArrayList<View>)
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open override fun addExtraDataToAccessibilityNodeInfo(    p0: AccessibilityNodeInfo,     p1: String,     p2: Bundle?)
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(    p0: ArrayList<View>,     p1: Int,     p2: Int)
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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fun addListener(listener: NavigationViewListener)

Add a listener that will be notified when NavigationView changes.

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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun addStatesFromChildren(): Boolean
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open override fun addTouchables(p0: ArrayList<View>)
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(    p0: View,     p1: Int,     p2: ViewGroup.LayoutParams)
open fun addView(    p0: View,     p1: Int,     p2: Int)
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open fun addViewInLayout(    p0: View,     p1: Int,     p2: ViewGroup.LayoutParams): Boolean
open fun addViewInLayout(    p0: View,     p1: Int,     p2: ViewGroup.LayoutParams,     p3: Boolean): Boolean
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open fun animate(): ViewPropertyAnimator
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open fun announceForAccessibility(p0: CharSequence)
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open fun attachLayoutAnimationParameters(    p0: View,     p1: ViewGroup.LayoutParams,     p2: Int,     p3: Int)
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open fun attachViewToParent(    p0: View,     p1: Int,     p2: ViewGroup.LayoutParams)
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun canAnimate(): Boolean
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fun cancelDragAndDrop()
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open fun cancelLongPress()
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fun cancelPendingInputEvents()
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open fun canResolveLayoutDirection(): Boolean
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open fun canResolveTextAlignment(): Boolean
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open fun canResolveTextDirection(): Boolean
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open fun canScrollHorizontally(p0: Int): Boolean
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open fun canScrollVertically(p0: Int): Boolean
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open fun checkInputConnectionProxy(p0: View): Boolean
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open override fun checkLayoutParams(p0: ViewGroup.LayoutParams): Boolean
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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open fun cleanupLayoutState(p0: View)
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open fun clearDisappearingChildren()
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open override fun clearFocus()
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open fun clearViewTranslationCallback()
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open fun computeHorizontalScrollExtent(): Int
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open fun computeHorizontalScrollOffset(): Int
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open fun computeHorizontalScrollRange(): Int
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open fun computeScroll()
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open fun computeVerticalScrollExtent(): Int
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open fun computeVerticalScrollOffset(): Int
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open fun computeVerticalScrollRange(): Int
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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fun customizeMapView(mapView: MapView?)

Customize the views by implementing your own UIBinder components.

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fun customizeViewBinders(action: ViewBinderCustomization.() -> Unit)

Customize view by providing your own UIBinder components.

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fun customizeViewOptions(action: ViewOptionsCustomization.() -> Unit)

Provide custom map styles, route line and arrow options.

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fun customizeViewStyles(action: ViewStyleCustomization.() -> Unit)

Customize standalone UI components styles by providing your own custom styles.

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open fun debug(p0: Int)
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open fun destroyDrawingCache()
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open fun detachAllViewsFromParent()
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open fun detachViewFromParent(p0: View)
open fun detachViewFromParent(p0: Int)
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open fun detachViewsFromParent(p0: Int, p1: Int)
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
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open override fun dispatchConfigurationChanged(p0: Configuration)
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open override fun dispatchCreateViewTranslationRequest(    p0: MutableMap<AutofillId, LongArray>,     p1: IntArray,     p2: TranslationCapability,     p3: MutableList<ViewTranslationRequest>)
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDraw(p0: Canvas)
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open fun dispatchFreezeSelfOnly(p0: SparseArray<Parcelable>)
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open override fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open override fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
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open override fun dispatchHoverEvent(p0: MotionEvent): Boolean
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(    p0: Float,     p1: Float,     p2: Boolean): Boolean
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun dispatchNestedPreScroll(    p0: Int,     p1: Int,     p2: IntArray?,     p3: IntArray?): Boolean
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open fun dispatchNestedScroll(    p0: Int,     p1: Int,     p2: Int,     p3: Int,     p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open override fun dispatchProvideStructure(p0: ViewStructure)
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open override fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
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open override fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
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open override fun dispatchScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetPressed(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
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open fun dispatchThawSelfOnly(p0: SparseArray<Parcelable>)
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open override fun dispatchVisibilityChanged(p0: View, p1: Int)
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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open override fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open fun drawableHotspotChanged(p0: Float, p1: Float)
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open override fun drawableStateChanged()
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open fun drawChild(    p0: Canvas,     p1: View,     p2: Long): Boolean
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open fun endViewTransition(p0: View)
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open override fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(    p0: ArrayList<View>,     p1: CharSequence,     p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open fun fitSystemWindows(p0: Rect): Boolean
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceHasOverlappingRendering(p0: Boolean)
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open override fun generateDefaultLayoutParams(): FrameLayout.LayoutParams
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open fun generateDisplayHash(    p0: String,     p1: Rect?,     p2: Executor,     p3: DisplayHashResultCallback)
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open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
open override fun generateLayoutParams(p0: ViewGroup.LayoutParams): ViewGroup.LayoutParams
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open override fun getAccessibilityClassName(): CharSequence
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityLiveRegion(): Int
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAccessibilityPaneTitle(): CharSequence?
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open fun getAccessibilityTraversalAfter(): Int
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open fun getAccessibilityTraversalBefore(): Int
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix?
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open fun getApplicationWindowToken(): IBinder
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open fun getAttributeResolutionStack(p0: Int): IntArray
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
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open fun getAutofillHints(): Array<String>?
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fun getAutofillId(): AutofillId
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open fun getAutofillType(): Int
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open fun getAutofillValue(): AutofillValue?
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode?
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open fun getBackgroundTintList(): ColorStateList?
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open fun getBackgroundTintMode(): PorterDuff.Mode?
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getBottomFadingEdgeStrength(): Float
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open fun getBottomPaddingOffset(): Int
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open fun getCameraDistance(): Float
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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fun getChildDrawingOrder(p0: Int): Int
open fun getChildDrawingOrder(p0: Int, p1: Int): Int
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open fun getChildStaticTransformation(p0: View, p1: Transformation): Boolean
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open override fun getChildVisibleRect(    p0: View,     p1: Rect,     p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open fun getClipChildren(): Boolean
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fun getClipToOutline(): Boolean
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open fun getClipToPadding(): Boolean
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open fun getConsiderGoneChildrenWhenMeasuring(): Boolean
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fun getContentCaptureSession(): ContentCaptureSession?
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open fun getContentDescription(): CharSequence
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fun getContext(): Context
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
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fun getDefaultFocusHighlightEnabled(): Boolean
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open fun getDescendantFocusability(): Int
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open fun getDisplay(): Display
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fun getDrawableState(): IntArray
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingCacheBackgroundColor(): Int
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open fun getDrawingCacheQuality(): Int
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFilterTouchesWhenObscured(): Boolean
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open fun getFitsSystemWindows(): Boolean
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open fun getFocusable(): Int
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open fun getFocusables(p0: Int): ArrayList<View>
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getForeground(): Drawable
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open fun getForegroundGravity(): Int
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open fun getForegroundTintBlendMode(): BlendMode?
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open fun getForegroundTintList(): ColorStateList?
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open fun getForegroundTintMode(): PorterDuff.Mode?
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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open fun getHandler(): Handler
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fun getHasOverlappingRendering(): Boolean
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHorizontalFadingEdgeLength(): Int
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open fun getHorizontalScrollbarHeight(): Int
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
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open fun getId(): Int
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open fun getImportantForAccessibility(): Int
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open fun getImportantForAutofill(): Int
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open fun getImportantForContentCapture(): Int
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open fun getKeepScreenOn(): Boolean
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutAnimation(): LayoutAnimationController
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open fun getLayoutAnimationListener(): Animation.AnimationListener
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open fun getLayoutDirection(): Int
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open fun getLayoutMode(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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open fun getLayoutTransition(): LayoutTransition
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fun getLeft(): Int
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open fun getLeftFadingEdgeStrength(): Float
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open fun getLeftPaddingOffset(): Int
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open override fun getLifecycle(): Lifecycle

Provides access to ViewLifecycleRegistry

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fun getLocalVisibleRect(p0: Rect): Boolean
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open fun getLocationInSurface(p0: IntArray)
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open fun getLocationInWindow(p0: IntArray)
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open fun getLocationOnScreen(p0: IntArray)
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open fun getMatrix(): Matrix
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open fun getMeasureAllChildren(): Boolean
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fun getMeasuredHeight(): Int
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fun getMeasuredHeightAndState(): Int
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fun getMeasuredState(): Int
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fun getMeasuredWidth(): Int
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fun getMeasuredWidthAndState(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNestedScrollAxes(): Int
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open fun getNextClusterForwardId(): Int
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open fun getNextFocusDownId(): Int
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open fun getNextFocusForwardId(): Int
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open fun getNextFocusLeftId(): Int
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open fun getNextFocusRightId(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOutlineAmbientShadowColor(): Int
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open fun getOutlineProvider(): ViewOutlineProvider
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open fun getOutlineSpotShadowColor(): Int
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open override fun getOverlay(): ViewGroupOverlay
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open fun getOverScrollMode(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPersistentDrawingCache(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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open fun getReceiveContentMimeTypes(): Array<String>?
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open fun getResources(): Resources
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fun getRevealOnFocusHint(): Boolean
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fun getRight(): Int
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open fun getRightFadingEdgeStrength(): Float
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open fun getRightPaddingOffset(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarDefaultDelayBeforeFade(): Int
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open fun getScrollBarFadeDuration(): Int
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open fun getScrollBarSize(): Int
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open fun getScrollBarStyle(): Int
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open fun getScrollCaptureHint(): Int
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open fun getScrollIndicators(): Int
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fun getScrollX(): Int
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fun getScrollY(): Int
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open fun getSolidColor(): Int
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open fun getSourceLayoutResId(): Int
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fun getStateDescription(): CharSequence?
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open fun getStateListAnimator(): StateListAnimator
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open fun getSuggestedMinimumHeight(): Int
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open fun getSuggestedMinimumWidth(): Int
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
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open fun getSystemUiVisibility(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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open fun getTooltipText(): CharSequence?
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fun getTop(): Int
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open fun getTopFadingEdgeStrength(): Float
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open fun getTopPaddingOffset(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getTouchscreenBlocksFocus(): Boolean
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open fun getTransitionAlpha(): Float
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open fun getTransitionName(): String
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open fun getTranslationX(): Float
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open fun getTranslationY(): Float
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open fun getTranslationZ(): Float
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open fun getUniqueDrawingId(): Long
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open fun getVerticalFadingEdgeLength(): Int
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open fun getVerticalScrollbarPosition(): Int
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
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open fun getVerticalScrollbarWidth(): Int
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open fun getViewTranslationResponse(): ViewTranslationResponse?
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowAttachCount(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController?
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open fun getWindowSystemUiVisibility(): Int
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open fun getWindowToken(): IBinder
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open fun getWindowVisibility(): Int
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasExplicitFocusable(): Boolean
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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun hasNestedScrollingParent(): Boolean
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open fun hasOnClickListeners(): Boolean
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open fun hasOnLongClickListeners(): Boolean
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open fun hasOverlappingRendering(): Boolean
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open fun hasPointerCapture(): Boolean
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open override fun hasTransientState(): Boolean
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open fun hasWindowFocus(): Boolean
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open fun indexOfChild(p0: View): Int
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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override fun invalidateChild(p0: View, p1: Rect)
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
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open override fun invalidateDrawable(p0: Drawable)
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open fun invalidateOutline()
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open fun isAccessibilityFocused(): Boolean
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open fun isAccessibilityHeading(): Boolean
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open fun isActivated(): Boolean
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open fun isAlwaysDrawnWithCacheEnabled(): Boolean
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open fun isAnimationCacheEnabled(): Boolean
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open fun isAttachedToWindow(): Boolean
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open fun isChildrenDrawingOrderEnabled(): Boolean
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open fun isChildrenDrawnWithCacheEnabled(): Boolean
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open fun isClickable(): Boolean
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open fun isContextClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isDrawingCacheEnabled(): Boolean
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open fun isDuplicateParentStateEnabled(): Boolean
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open fun isEnabled(): Boolean
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fun isFocusable(): Boolean
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fun isFocusableInTouchMode(): Boolean
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open fun isFocused(): Boolean
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fun isFocusedByDefault(): Boolean
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open fun isForceDarkAllowed(): Boolean
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open fun isHapticFeedbackEnabled(): Boolean
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open fun isHardwareAccelerated(): Boolean
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open fun isHorizontalFadingEdgeEnabled(): Boolean
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open fun isHorizontalScrollBarEnabled(): Boolean
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open fun isHovered(): Boolean
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open fun isImportantForAccessibility(): Boolean
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fun isImportantForAutofill(): Boolean
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fun isImportantForContentCapture(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isInTouchMode(): Boolean
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fun isKeyboardNavigationCluster(): Boolean
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open fun isLaidOut(): Boolean
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open fun isLayoutDirectionResolved(): Boolean
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open fun isLayoutRequested(): Boolean
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open fun isLayoutSuppressed(): Boolean
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open fun isLongClickable(): Boolean
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open fun isMotionEventSplittingEnabled(): Boolean
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open fun isNestedScrollingEnabled(): Boolean
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open fun isOpaque(): Boolean
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open fun isPaddingOffsetRequired(): Boolean
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open fun isPaddingRelative(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSaveEnabled(): Boolean
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open fun isSaveFromParentEnabled(): Boolean
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open fun isScreenReaderFocusable(): Boolean
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open fun isScrollbarFadingEnabled(): Boolean
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open fun isScrollContainer(): Boolean
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open fun isSelected(): Boolean
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fun isShowingLayoutBounds(): Boolean
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open fun isShown(): Boolean
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open fun isSoundEffectsEnabled(): Boolean
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fun isTemporarilyDetached(): Boolean
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open fun isTextAlignmentResolved(): Boolean
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open fun isTextDirectionResolved(): Boolean
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open fun isTransitionGroup(): Boolean
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open fun isVerticalFadingEdgeEnabled(): Boolean
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open fun isVerticalScrollBarEnabled(): Boolean
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
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open override fun jumpDrawablesToCurrentState()
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
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override fun layout(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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fun measure(p0: Int, p1: Int)
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open fun measureChild(    p0: View,     p1: Int,     p2: Int)
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open fun measureChildren(p0: Int, p1: Int)
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open fun measureChildWithMargins(    p0: View,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open override fun notifySubtreeAccessibilityStateChanged(    p0: View,     p1: View,     p2: Int)
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fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
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open fun offsetLeftAndRight(p0: Int)
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fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
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open fun offsetTopAndBottom(p0: Int)
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open fun onAnimationEnd()
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open fun onAnimationStart()
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
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open override fun onAttachedToWindow()
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open fun onCancelPendingInputEvents()
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun onCheckIsTextEditor(): Boolean
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open fun onConfigurationChanged(p0: Configuration)
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open fun onCreateContextMenu(p0: ContextMenu)
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open override fun onCreateDrawableState(p0: Int): IntArray
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(    p0: LongArray,     p1: IntArray,     p2: Consumer<ViewTranslationRequest>)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open override fun onDetachedFromWindow()
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open fun onDisplayHint(p0: Int)
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open fun onDragEvent(p0: DragEvent): Boolean
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open fun onDraw(p0: Canvas)
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open fun onDrawForeground(p0: Canvas)
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fun onDrawScrollBars(p0: Canvas)
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
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open fun onFinishInflate()
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open fun onFinishTemporaryDetach()
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open fun onFocusChanged(    p0: Boolean,     p1: Int,     p2: Rect?)
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
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open fun onHoverChanged(p0: Boolean)
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open fun onHoverEvent(p0: MotionEvent): Boolean
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
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open fun onInterceptHoverEvent(p0: MotionEvent): Boolean
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open fun onInterceptTouchEvent(p0: MotionEvent): Boolean
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(    p0: Int,     p1: Int,     p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onLayout(    p0: Boolean,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open override fun onMeasure(p0: Int, p1: Int)
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open override fun onNestedFling(    p0: View,     p1: Float,     p2: Float,     p3: Boolean): Boolean
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open override fun onNestedPreFling(    p0: View,     p1: Float,     p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(    p0: View,     p1: Int,     p2: Bundle): Boolean
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open override fun onNestedPreScroll(    p0: View,     p1: Int,     p2: Int,     p3: IntArray)
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open override fun onNestedScroll(    p0: View,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open override fun onNestedScrollAccepted(    p0: View,     p1: View,     p2: Int)
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open fun onOverScrolled(    p0: Int,     p1: Int,     p2: Boolean,     p3: Boolean)
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open fun onPointerCaptureChange(p0: Boolean)
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
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open fun onProvideStructure(p0: ViewStructure)
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open fun onProvideVirtualStructure(p0: ViewStructure)
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open fun onReceiveContent(p0: ContentInfo): ContentInfo?
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open fun onRequestFocusInDescendants(p0: Int, p1: Rect): Boolean
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open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onRestoreInstanceState(p0: Parcelable)
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open fun onRtlPropertiesChanged(p0: Int)
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open fun onSaveInstanceState(): Parcelable?
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open fun onScreenStateChanged(p0: Int)
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open fun onScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
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open fun onScrollChanged(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun onSetAlpha(p0: Int): Boolean
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open fun onSizeChanged(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open override fun onStartNestedScroll(    p0: View,     p1: View,     p2: Int): Boolean
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open fun onStartTemporaryDetach()
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open override fun onStopNestedScroll(p0: View)
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open fun onTouchEvent(p0: MotionEvent): Boolean
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open fun onTrackballEvent(p0: MotionEvent): Boolean
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open fun onViewTranslationResponse(p0: ViewTranslationResponse)
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open fun onVisibilityAggregated(p0: Boolean)
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open fun onVisibilityChanged(p0: View, p1: Int)
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open fun onWindowFocusChanged(p0: Boolean)
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open fun onWindowSystemUiVisibilityChanged(p0: Int)
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open fun onWindowVisibilityChanged(p0: Int)
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open fun overScrollBy(    p0: Int,     p1: Int,     p2: Int,     p3: Int,     p4: Int,     p5: Int,     p6: Int,     p7: Int,     p8: Boolean): Boolean
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open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
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open fun