MapboxExtendableButton

class MapboxExtendableButton : FrameLayout

Button with an icon and expand behaviour.

Constructors

MapboxExtendableButton
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fun MapboxExtendableButton(context: Context)
Button with an icon and expand behaviour.
MapboxExtendableButton
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fun MapboxExtendableButton(context: Context, attrs: AttributeSet?)
Button with an icon and expand behaviour.
MapboxExtendableButton
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fun MapboxExtendableButton(context: Context, attrs: AttributeSet?, defStyleAttr: Int)
Button with an icon and expand behaviour.
MapboxExtendableButton
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fun MapboxExtendableButton(context: Context, attrs: AttributeSet?, defStyleAttr: Int, defStyleRes: Int)
Button with an icon and expand behaviour.

Types

State
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data class State(@DrawableRes() icon: Int, text: String?, duration: Long)
Value object for updating button state.

Functions

addChildrenForAccessibility
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open override fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addStatesFromChildren
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open fun addStatesFromChildren(): Boolean
addTouchables
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open override fun addTouchables(p0: ArrayList<View>)
addView
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
addViewInLayout
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open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams): Boolean
open fun addViewInLayout(p0: View, p1: Int, p2: ViewGroup.LayoutParams, p3: Boolean): Boolean
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
attachLayoutAnimationParameters
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open fun attachLayoutAnimationParameters(p0: View, p1: ViewGroup.LayoutParams, p2: Int, p3: Int)
attachViewToParent
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open fun attachViewToParent(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringChildToFront
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open override fun bringChildToFront(p0: View)
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
canAnimate
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open fun canAnimate(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
checkLayoutParams
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open override fun checkLayoutParams(p0: ViewGroup.LayoutParams): Boolean
childDrawableStateChanged
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open override fun childDrawableStateChanged(p0: View)
childHasTransientStateChanged
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
cleanupLayoutState
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open fun cleanupLayoutState(p0: View)
clearAnimation
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open fun clearAnimation()
clearChildFocus
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open override fun clearChildFocus(p0: View)
clearDisappearingChildren
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open fun clearDisappearingChildren()
clearFocus
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open override fun clearFocus()
clearViewTranslationCallback
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open fun clearViewTranslationCallback()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
debug
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open fun debug(p0: Int)
destroyDrawingCache
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open fun destroyDrawingCache()
detachAllViewsFromParent
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open fun detachAllViewsFromParent()
detachViewFromParent
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open fun detachViewFromParent(p0: View)
open fun detachViewFromParent(p0: Int)
detachViewsFromParent
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open fun detachViewsFromParent(p0: Int, p1: Int)
dispatchApplyWindowInsets
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open override fun dispatchConfigurationChanged(p0: Configuration)
dispatchCreateViewTranslationRequest
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dispatchDisplayHint
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open override fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open override fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open override fun dispatchFinishTemporaryDetach()
dispatchFreezeSelfOnly
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open fun dispatchFreezeSelfOnly(p0: SparseArray<Parcelable>)
dispatchGenericFocusedEvent
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open override fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open override fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open override fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open override fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open override fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open override fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchScrollCaptureSearch
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open override fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
dispatchSetActivated
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open override fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open override fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open override fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open override fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchThawSelfOnly
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open fun dispatchThawSelfOnly(p0: SparseArray<Parcelable>)
dispatchTouchEvent
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open override fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open override fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationProgress
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dispatchWindowInsetsAnimationStart
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dispatchWindowSystemUiVisiblityChanged
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open override fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open override fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open override fun drawableStateChanged()
drawChild
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open fun drawChild(p0: Canvas, p1: View, p2: Long): Boolean
endViewTransition
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open fun endViewTransition(p0: View)
equals
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open operator fun equals(other: Any?): Boolean
findFocus
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open override fun findFocus(): View
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusableViewAvailable
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open override fun focusableViewAvailable(p0: View)
focusSearch
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
gatherTransparentRegion
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open override fun gatherTransparentRegion(p0: Region?): Boolean
generateDefaultLayoutParams
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open override fun generateDefaultLayoutParams(): FrameLayout.LayoutParams
generateDisplayHash
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open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
generateLayoutParams
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open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
open override fun generateLayoutParams(p0: ViewGroup.LayoutParams): ViewGroup.LayoutParams
getAccessibilityClassName
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open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getChildAt
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open fun getChildAt(p0: Int): View
getChildCount
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open fun getChildCount(): Int
getChildDrawingOrder
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fun getChildDrawingOrder(p0: Int): Int
open fun getChildDrawingOrder(p0: Int, p1: Int): Int
getChildStaticTransformation
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open fun getChildStaticTransformation(p0: View, p1: Transformation): Boolean
getChildVisibleRect
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipChildren
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open fun getClipChildren(): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getClipToPadding
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open fun getClipToPadding(): Boolean
getConsiderGoneChildrenWhenMeasuring
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open fun getConsiderGoneChildrenWhenMeasuring(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDescendantFocusability
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open fun getDescendantFocusability(): Int
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedChild
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open fun getFocusedChild(): View
getFocusedRect
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open fun getFocusedRect(p0: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
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open fun getId(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutAnimation
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open fun getLayoutAnimation(): LayoutAnimationController
getLayoutAnimationListener
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open fun getLayoutAnimationListener(): Animation.AnimationListener
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutMode
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open fun getLayoutMode(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLayoutTransition
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open fun getLayoutTransition(): LayoutTransition
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMatrix
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open fun getMatrix(): Matrix
getMeasureAllChildren
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open fun getMeasureAllChildren(): Boolean
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNestedScrollAxes
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open fun getNestedScrollAxes(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open override fun getOverlay(): ViewGroupOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPersistentDrawingCache
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open fun getPersistentDrawingCache(): Int
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getReceiveContentMimeTypes
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open fun getReceiveContentMimeTypes(): Array<String>?
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootSurfaceControl
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollCaptureHint
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open fun getScrollCaptureHint(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTouchscreenBlocksFocus
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open fun getTouchscreenBlocksFocus(): Boolean
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTranslationResponse
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open fun getViewTranslationResponse(): ViewTranslationResponse?
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open override fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hashCode
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open fun hashCode(): Int
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open override fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
indexOfChild
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open fun indexOfChild(p0: View): Int
invalidate
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateChild
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override fun invalidateChild(p0: View, p1: Rect)
invalidateChildInParent
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
invalidateDrawable
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open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAlwaysDrawnWithCacheEnabled
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open fun isAlwaysDrawnWithCacheEnabled(): Boolean
isAnimationCacheEnabled
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open fun isAnimationCacheEnabled(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isChildrenDrawingOrderEnabled
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open fun isChildrenDrawingOrderEnabled(): Boolean
isChildrenDrawnWithCacheEnabled
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open fun isChildrenDrawnWithCacheEnabled(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLayoutSuppressed
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open fun isLayoutSuppressed(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isMotionEventSplittingEnabled
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open fun isMotionEventSplittingEnabled(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isTransitionGroup
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open fun isTransitionGroup(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState
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open override fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure
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fun measure(p0: Int, p1: Int)
measureChild
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open fun measureChild(p0: View, p1: Int, p2: Int)
measureChildren
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open fun measureChildren(p0: Int, p1: Int)
measureChildWithMargins
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open fun measureChildWithMargins(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
notifySubtreeAccessibilityStateChanged
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
offsetDescendantRectToMyCoords
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fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
offsetLeftAndRight
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open fun offsetLeftAndRight(p0: Int)
offsetRectIntoDescendantCoords
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fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
offsetTopAndBottom
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open fun offsetTopAndBottom(p0: Int)
onAnimationEnd
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open fun onAnimationEnd()
onAnimationStart
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open fun onAnimationStart()
onApplyWindowInsets
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onAttachedToWindow
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open override fun onAttachedToWindow()
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
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open fun onConfigurationChanged(p0: Configuration)
onCreateContextMenu
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open fun onCreateContextMenu(p0: ContextMenu)
onCreateDrawableState
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open override fun onCreateDrawableState(p0: Int): IntArray