MapboxSpeedLimitView

class MapboxSpeedLimitView : AppCompatTextView

A view component intended to consume data produced by the MapboxSpeedLimitApi.

Constructors

MapboxSpeedLimitView
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fun MapboxSpeedLimitView(context: Context)
MapboxSpeedLimitView
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fun MapboxSpeedLimitView(context: Context, attrs: AttributeSet?)
MapboxSpeedLimitView
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fun MapboxSpeedLimitView(context: Context, attrs: AttributeSet?, defStyleAttr: Int)

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addTextChangedListener
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open fun addTextChangedListener(p0: TextWatcher)
addTouchables
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open fun addTouchables(p0: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
append
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fun append(p0: CharSequence)
open fun append(p0: CharSequence, p1: Int, p2: Int)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open override fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
beginBatchEdit
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open fun beginBatchEdit()
bringPointIntoView
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open fun bringPointIntoView(p0: Int): Boolean
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open override fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
clearAnimation
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open fun clearAnimation()
clearComposingText
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open fun clearComposingText()
clearFocus
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open fun clearFocus()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open override fun computeHorizontalScrollRange(): Int
computeScroll
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open override fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open override fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open override fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
debug
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open fun debug(p0: Int)
destroyDrawingCache
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open fun destroyDrawingCache()
didTouchFocusSelect
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open fun didTouchFocusSelect(): Boolean
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
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open fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
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open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchSetActivated
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open fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open override fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open override fun drawableStateChanged()
endBatchEdit
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open fun endBatchEdit()
equals
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open operator fun equals(other: Any?): Boolean
extractText
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open fun extractText(p0: ExtractedTextRequest, p1: ExtractedText): Boolean
findFocus
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open fun findFocus(): View
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusSearch
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open fun focusSearch(p0: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
getAccessibilityClassName
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open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open override fun getAutofillType(): Int
getAutofillValue
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open override fun getAutofillValue(): AutofillValue?
getAutoLinkMask
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fun getAutoLinkMask(): Int
getAutoSizeMaxTextSize
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open override fun getAutoSizeMaxTextSize(): Int
getAutoSizeMinTextSize
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open override fun getAutoSizeMinTextSize(): Int
getAutoSizeStepGranularity
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open override fun getAutoSizeStepGranularity(): Int
getAutoSizeTextAvailableSizes
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open override fun getAutoSizeTextAvailableSizes(): IntArray
getAutoSizeTextType
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open override fun getAutoSizeTextType(): Int
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open override fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open override fun getBottomPaddingOffset(): Int
getBreakStrategy
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open fun getBreakStrategy(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getCompoundDrawablePadding
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open fun getCompoundDrawablePadding(): Int
getCompoundDrawables
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open fun getCompoundDrawables(): Array<Drawable>
getCompoundDrawablesRelative
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open fun getCompoundDrawablesRelative(): Array<Drawable>
getCompoundDrawableTintBlendMode
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open fun getCompoundDrawableTintBlendMode(): BlendMode?
getCompoundDrawableTintList
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open fun getCompoundDrawableTintList(): ColorStateList
getCompoundDrawableTintMode
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open fun getCompoundDrawableTintMode(): PorterDuff.Mode
getCompoundPaddingBottom
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open fun getCompoundPaddingBottom(): Int
getCompoundPaddingEnd
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open fun getCompoundPaddingEnd(): Int
getCompoundPaddingLeft
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open fun getCompoundPaddingLeft(): Int
getCompoundPaddingRight
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open fun getCompoundPaddingRight(): Int
getCompoundPaddingStart
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open fun getCompoundPaddingStart(): Int
getCompoundPaddingTop
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open fun getCompoundPaddingTop(): Int
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getCurrentHintTextColor
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fun getCurrentHintTextColor(): Int
getCurrentTextColor
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fun getCurrentTextColor(): Int
getCustomInsertionActionModeCallback
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open fun getCustomInsertionActionModeCallback(): ActionMode.Callback
getCustomSelectionActionModeCallback
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open fun getCustomSelectionActionModeCallback(): ActionMode.Callback
getDefaultEditable
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open fun getDefaultEditable(): Boolean
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDefaultMovementMethod
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open fun getDefaultMovementMethod(): MovementMethod
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getEditableText
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open fun getEditableText(): Editable
getElevation
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open fun getElevation(): Float
getEllipsize
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open fun getEllipsize(): TextUtils.TruncateAt
getError
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open fun getError(): CharSequence
getExplicitStyle
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open fun getExplicitStyle(): Int
getExtendedPaddingBottom
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open fun getExtendedPaddingBottom(): Int
getExtendedPaddingTop
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open fun getExtendedPaddingTop(): Int
getFilters
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open fun getFilters(): Array<InputFilter>
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFirstBaselineToTopHeight
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open override fun getFirstBaselineToTopHeight(): Int
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedRect
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open override fun getFocusedRect(p0: Rect)
getFontFeatureSettings
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open fun getFontFeatureSettings(): String?
getFontVariationSettings
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open fun getFontVariationSettings(): String?
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getFreezesText
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open fun getFreezesText(): Boolean
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getGravity
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open fun getGravity(): Int
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHighlightColor
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open fun getHighlightColor(): Int
getHint
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open fun getHint(): CharSequence
getHintTextColors
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fun getHintTextColors(): ColorStateList
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getHyphenationFrequency
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open fun getHyphenationFrequency(): Int
getId
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open fun getId(): Int
getImeActionId
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open fun getImeActionId(): Int
getImeActionLabel
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open fun getImeActionLabel(): CharSequence
getImeHintLocales
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open fun getImeHintLocales(): LocaleList?
getImeOptions
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open fun getImeOptions(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getIncludeFontPadding
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open fun getIncludeFontPadding(): Boolean
getInputExtras
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open fun getInputExtras(p0: Boolean): Bundle
getInputType
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open fun getInputType(): Int
getJustificationMode
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open fun getJustificationMode(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getKeyListener
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fun getKeyListener(): KeyListener
getLabelFor
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open fun getLabelFor(): Int
getLastBaselineToBottomHeight
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open override fun getLastBaselineToBottomHeight(): Int
getLayerType
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open fun getLayerType(): Int
getLayout
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fun getLayout(): Layout
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open override fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open override fun getLeftPaddingOffset(): Int
getLetterSpacing
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open fun getLetterSpacing(): Float
getLineBounds
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open fun getLineBounds(p0: Int, p1: Rect): Int
getLineCount
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open fun getLineCount(): Int
getLineHeight
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open fun getLineHeight(): Int
getLineSpacingExtra
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open fun getLineSpacingExtra(): Float
getLineSpacingMultiplier
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open fun getLineSpacingMultiplier(): Float
getLinksClickable
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fun getLinksClickable(): Boolean
getLinkTextColors
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fun getLinkTextColors(): ColorStateList
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMarqueeRepeatLimit
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open fun getMarqueeRepeatLimit(): Int
getMatrix
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open fun getMatrix(): Matrix
getMaxEms
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open fun getMaxEms(): Int
getMaxHeight
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open fun getMaxHeight(): Int
getMaxLines
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open fun getMaxLines(): Int
getMaxWidth
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open fun getMaxWidth(): Int
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinEms
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open fun getMinEms(): Int
getMinHeight
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open fun getMinHeight(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getMinLines
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open fun getMinLines(): Int
getMinWidth
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open fun getMinWidth(): Int
getMovementMethod
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fun getMovementMethod(): MovementMethod
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOffsetForPosition
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open fun getOffsetForPosition(p0: Float, p1: Float): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getPaint
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open fun getPaint(): TextPaint
getPaintFlags
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open fun getPaintFlags(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getPrivateImeOptions
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open fun getPrivateImeOptions(): String
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open override fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open override fun getRightPaddingOffset(): Int
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSelectionEnd
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open fun getSelectionEnd(): Int
getSelectionStart
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open fun getSelectionStart(): Int
getShadowColor
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open fun getShadowColor(): Int
getShadowDx
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open fun getShadowDx(): Float
getShadowDy
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open fun getShadowDy(): Float
getShadowRadius
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open fun getShadowRadius(): Float
getShowSoftInputOnFocus
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fun getShowSoftInputOnFocus(): Boolean
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSupportBackgroundTintList
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open override fun getSupportBackgroundTintList(): ColorStateList?
getSupportBackgroundTintMode
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open override fun getSupportBackgroundTintMode(): PorterDuff.Mode?
getSupportCompoundDrawablesTintList
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open override fun getSupportCompoundDrawablesTintList(): ColorStateList?
getSupportCompoundDrawablesTintMode
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open override fun getSupportCompoundDrawablesTintMode(): PorterDuff.Mode?
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getText
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open override fun getText(): CharSequence
getTextAlignment
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open fun getTextAlignment(): Int
getTextClassifier
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@RequiresApi(api = 26)
open override fun getTextClassifier(): TextClassifier
getTextColors
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fun getTextColors(): ColorStateList
getTextCursorDrawable
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open fun getTextCursorDrawable(): Drawable?
getTextDirection
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open fun getTextDirection(): Int
getTextDirectionHeuristic
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open fun getTextDirectionHeuristic(): TextDirectionHeuristic
getTextLocale
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open fun getTextLocale(): Locale
getTextLocales
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open fun getTextLocales(): LocaleList
getTextMetricsParams
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open fun getTextMetricsParams(): PrecomputedText.Params
getTextMetricsParamsCompat
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open fun getTextMetricsParamsCompat(): PrecomputedTextCompat.Params
getTextScaleX
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open fun getTextScaleX(): Float
getTextSelectHandle
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open fun getTextSelectHandle(): Drawable?
getTextSelectHandleLeft
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open fun getTextSelectHandleLeft(): Drawable?
getTextSelectHandleRight
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open fun getTextSelectHandleRight(): Drawable?
getTextSize
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open fun getTextSize(): Float
getTextSizeUnit
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open fun getTextSizeUnit(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open override fun getTopPaddingOffset(): Int
getTotalPaddingBottom
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open fun getTotalPaddingBottom(): Int
getTotalPaddingEnd
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open fun getTotalPaddingEnd(): Int
getTotalPaddingLeft
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open fun getTotalPaddingLeft(): Int
getTotalPaddingRight
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open fun getTotalPaddingRight(): Int
getTotalPaddingStart
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open fun getTotalPaddingStart(): Int
getTotalPaddingTop
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open fun getTotalPaddingTop(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransformationMethod
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fun getTransformationMethod(): TransformationMethod
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getTypeface
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open fun getTypeface(): Typeface
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getUrls
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open fun getUrls(): Array<URLSpan>
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hashCode
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open fun hashCode(): Int
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open override fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasSelection
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open fun hasSelection(): Boolean
hasTransientState
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open fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
invalidate
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateDrawable
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open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAllCaps
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open fun isAllCaps(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isCursorVisible
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open fun isCursorVisible(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isElegantTextHeight
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open fun isElegantTextHeight(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFallbackLineSpacing
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open fun isFallbackLineSpacing(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontallyScrollable
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fun isHorizontallyScrollable(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInputMethodTarget
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open fun isInputMethodTarget(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open override fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSingleLine
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open fun isSingleLine(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isSuggestionsEnabled
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open fun isSuggestionsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean