MapboxSignboardView

class MapboxSignboardView : AppCompatImageView

Default Signboard View that renders a signboard view.

Constructors

MapboxSignboardView
Link copied to clipboard
fun MapboxSignboardView(context: Context)
MapboxSignboardView
Link copied to clipboard
fun MapboxSignboardView(context: Context, attrs: AttributeSet?)
MapboxSignboardView
Link copied to clipboard
fun MapboxSignboardView(context: Context, attrs: AttributeSet?, defStyleAttr: Int)

Functions

addChildrenForAccessibility
Link copied to clipboard
open fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
Link copied to clipboard
open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
Link copied to clipboard
open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
Link copied to clipboard
open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
Link copied to clipboard
open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
Link copied to clipboard
open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
Link copied to clipboard
open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addTouchables
Link copied to clipboard
open fun addTouchables(p0: ArrayList<View>)
animate
Link copied to clipboard
open fun animate(): ViewPropertyAnimator
animateTransform
Link copied to clipboard
open fun animateTransform(p0: Matrix?)
announceForAccessibility
Link copied to clipboard
open fun announceForAccessibility(p0: CharSequence)
autofill
Link copied to clipboard
open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
Link copied to clipboard
open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringToFront
Link copied to clipboard
open fun bringToFront()
buildDrawingCache
Link copied to clipboard
open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
Link copied to clipboard
open fun buildLayer()
callOnClick
Link copied to clipboard
open fun callOnClick(): Boolean
cancelDragAndDrop
Link copied to clipboard
fun cancelDragAndDrop()
cancelLongPress
Link copied to clipboard
open fun cancelLongPress()
cancelPendingInputEvents
Link copied to clipboard
fun cancelPendingInputEvents()
canResolveLayoutDirection
Link copied to clipboard
open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
Link copied to clipboard
open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
Link copied to clipboard
open fun canResolveTextDirection(): Boolean
canScrollHorizontally
Link copied to clipboard
open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
Link copied to clipboard
open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
Link copied to clipboard
open fun checkInputConnectionProxy(p0: View): Boolean
clearAnimation
Link copied to clipboard
open fun clearAnimation()
clearColorFilter
Link copied to clipboard
fun clearColorFilter()
clearFocus
Link copied to clipboard
open fun clearFocus()
computeHorizontalScrollExtent
Link copied to clipboard
open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
Link copied to clipboard
open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
Link copied to clipboard
open fun computeHorizontalScrollRange(): Int
computeScroll
Link copied to clipboard
open fun computeScroll()
computeSystemWindowInsets
Link copied to clipboard
open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
Link copied to clipboard
open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
Link copied to clipboard
open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
Link copied to clipboard
open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
Link copied to clipboard
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
Link copied to clipboard
open fun createContextMenu(p0: ContextMenu)
destroyDrawingCache
Link copied to clipboard
open fun destroyDrawingCache()
dispatchApplyWindowInsets
Link copied to clipboard
open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
Link copied to clipboard
open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
Link copied to clipboard
open fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
Link copied to clipboard
open fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
Link copied to clipboard
open fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
Link copied to clipboard
open fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
Link copied to clipboard
open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
Link copied to clipboard
open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
Link copied to clipboard
open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
Link copied to clipboard
open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
Link copied to clipboard
open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
Link copied to clipboard
open fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
Link copied to clipboard
open fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
Link copied to clipboard
open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
Link copied to clipboard
open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
Link copied to clipboard
open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
Link copied to clipboard
open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
Link copied to clipboard
open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
Link copied to clipboard
open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
Link copied to clipboard
open fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
Link copied to clipboard
open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
Link copied to clipboard
open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
Link copied to clipboard
open fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
Link copied to clipboard
open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
Link copied to clipboard
open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchSetActivated
Link copied to clipboard
open fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
Link copied to clipboard
open fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
Link copied to clipboard
open fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
Link copied to clipboard
open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
Link copied to clipboard
open fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchTouchEvent
Link copied to clipboard
open fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
Link copied to clipboard
open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
Link copied to clipboard
open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
Link copied to clipboard
open fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
Link copied to clipboard
open fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
Link copied to clipboard
open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
Link copied to clipboard
open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowSystemUiVisiblityChanged
Link copied to clipboard
open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
Link copied to clipboard
open fun dispatchWindowVisibilityChanged(p0: Int)
draw
Link copied to clipboard
open fun draw(p0: Canvas)
drawableHotspotChanged
Link copied to clipboard
open override fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
Link copied to clipboard
open override fun drawableStateChanged()
equals
Link copied to clipboard
open operator fun equals(other: Any?): Boolean
findFocus
Link copied to clipboard
open fun findFocus(): View
findViewById
Link copied to clipboard
fun <T : View> findViewById(p0: Int): T
findViewsWithText
Link copied to clipboard
open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
Link copied to clipboard
fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
Link copied to clipboard
open fun fitSystemWindows(p0: Rect): Boolean
focusSearch
Link copied to clipboard
open fun focusSearch(p0: Int): View
forceHasOverlappingRendering
Link copied to clipboard
open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
Link copied to clipboard
open fun forceLayout()
getAccessibilityClassName
Link copied to clipboard
open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
Link copied to clipboard
open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
Link copied to clipboard
open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
Link copied to clipboard
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
Link copied to clipboard
open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
Link copied to clipboard
open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
Link copied to clipboard
open fun getAccessibilityTraversalBefore(): Int
getAdjustViewBounds
Link copied to clipboard
open fun getAdjustViewBounds(): Boolean
getAlpha
Link copied to clipboard
open fun getAlpha(): Float
getAnimation
Link copied to clipboard
open fun getAnimation(): Animation
getAnimationMatrix
Link copied to clipboard
open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
Link copied to clipboard
open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
Link copied to clipboard
open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
Link copied to clipboard
open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
Link copied to clipboard
open fun getAutofillHints(): Array<String>?
getAutofillId
Link copied to clipboard
fun getAutofillId(): AutofillId
getAutofillType
Link copied to clipboard
open fun getAutofillType(): Int
getAutofillValue
Link copied to clipboard
open fun getAutofillValue(): AutofillValue?
getBackground
Link copied to clipboard
open fun getBackground(): Drawable
getBackgroundTintBlendMode
Link copied to clipboard
open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
Link copied to clipboard
open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
Link copied to clipboard
open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
Link copied to clipboard
open override fun getBaseline(): Int
getBaselineAlignBottom
Link copied to clipboard
open fun getBaselineAlignBottom(): Boolean
getBottom
Link copied to clipboard
fun getBottom(): Int
getBottomFadingEdgeStrength
Link copied to clipboard
open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
Link copied to clipboard
open fun getBottomPaddingOffset(): Int
getCameraDistance
Link copied to clipboard
open fun getCameraDistance(): Float
getClipBounds
Link copied to clipboard
open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipToOutline
Link copied to clipboard
fun getClipToOutline(): Boolean
getColorFilter
Link copied to clipboard
open fun getColorFilter(): ColorFilter
getContentCaptureSession
Link copied to clipboard
fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
Link copied to clipboard
open fun getContentDescription(): CharSequence
getContext
Link copied to clipboard
fun getContext(): Context
getContextMenuInfo
Link copied to clipboard
open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getCropToPadding
Link copied to clipboard
open fun getCropToPadding(): Boolean
getDefaultFocusHighlightEnabled
Link copied to clipboard
fun getDefaultFocusHighlightEnabled(): Boolean
getDisplay
Link copied to clipboard
open fun getDisplay(): Display
getDrawable
Link copied to clipboard
open fun getDrawable(): Drawable
getDrawableState
Link copied to clipboard
fun getDrawableState(): IntArray
getDrawingCache
Link copied to clipboard
open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
Link copied to clipboard
open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
Link copied to clipboard
open fun getDrawingCacheQuality(): Int
getDrawingRect
Link copied to clipboard
open fun getDrawingRect(p0: Rect)
getDrawingTime
Link copied to clipboard
open fun getDrawingTime(): Long
getElevation
Link copied to clipboard
open fun getElevation(): Float
getExplicitStyle
Link copied to clipboard
open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
Link copied to clipboard
open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
Link copied to clipboard
open fun getFitsSystemWindows(): Boolean
getFocusable
Link copied to clipboard
open fun getFocusable(): Int
getFocusables
Link copied to clipboard
open fun getFocusables(p0: Int): ArrayList<View>
getFocusedRect
Link copied to clipboard
open fun getFocusedRect(p0: Rect)
getForeground
Link copied to clipboard
open fun getForeground(): Drawable
getForegroundGravity
Link copied to clipboard
open fun getForegroundGravity(): Int
getForegroundTintBlendMode
Link copied to clipboard
open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
Link copied to clipboard
open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
Link copied to clipboard
open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
Link copied to clipboard
fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
Link copied to clipboard
open fun getHandler(): Handler
getHasOverlappingRendering
Link copied to clipboard
fun getHasOverlappingRendering(): Boolean
getHeight
Link copied to clipboard
fun getHeight(): Int
getHitRect
Link copied to clipboard
open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
Link copied to clipboard
open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
Link copied to clipboard
open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
Link copied to clipboard
open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
Link copied to clipboard
open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
Link copied to clipboard
open fun getId(): Int
getImageAlpha
Link copied to clipboard
open fun getImageAlpha(): Int
getImageMatrix
Link copied to clipboard
open fun getImageMatrix(): Matrix
getImageTintBlendMode
Link copied to clipboard
open fun getImageTintBlendMode(): BlendMode?
getImageTintList
Link copied to clipboard
open fun getImageTintList(): ColorStateList?
getImageTintMode
Link copied to clipboard
open fun getImageTintMode(): PorterDuff.Mode?
getImportantForAccessibility
Link copied to clipboard
open fun getImportantForAccessibility(): Int
getImportantForAutofill
Link copied to clipboard
open fun getImportantForAutofill(): Int
getImportantForContentCapture
Link copied to clipboard
open fun getImportantForContentCapture(): Int
getKeepScreenOn
Link copied to clipboard
open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
Link copied to clipboard
open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
Link copied to clipboard
open fun getLabelFor(): Int
getLayerType
Link copied to clipboard
open fun getLayerType(): Int
getLayoutDirection
Link copied to clipboard
open fun getLayoutDirection(): Int
getLayoutParams
Link copied to clipboard
open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
Link copied to clipboard
fun getLeft(): Int
getLeftFadingEdgeStrength
Link copied to clipboard
open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
Link copied to clipboard
open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
Link copied to clipboard
fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
Link copied to clipboard
open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
Link copied to clipboard
open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
Link copied to clipboard
open fun getLocationOnScreen(p0: IntArray)
getMatrix
Link copied to clipboard
open fun getMatrix(): Matrix
getMaxHeight
Link copied to clipboard
open fun getMaxHeight(): Int
getMaxWidth
Link copied to clipboard
open fun getMaxWidth(): Int
getMeasuredHeight
Link copied to clipboard
fun getMeasuredHeight(): Int
getMeasuredHeightAndState
Link copied to clipboard
fun getMeasuredHeightAndState(): Int
getMeasuredState
Link copied to clipboard
fun getMeasuredState(): Int
getMeasuredWidth
Link copied to clipboard
fun getMeasuredWidth(): Int
getMeasuredWidthAndState
Link copied to clipboard
fun getMeasuredWidthAndState(): Int
getMinimumHeight
Link copied to clipboard
open fun getMinimumHeight(): Int
getMinimumWidth
Link copied to clipboard
open fun getMinimumWidth(): Int
getNextClusterForwardId
Link copied to clipboard
open fun getNextClusterForwardId(): Int
getNextFocusDownId
Link copied to clipboard
open fun getNextFocusDownId(): Int
getNextFocusForwardId
Link copied to clipboard
open fun getNextFocusForwardId(): Int
getNextFocusLeftId
Link copied to clipboard
open fun getNextFocusLeftId(): Int
getNextFocusRightId
Link copied to clipboard
open fun getNextFocusRightId(): Int
getNextFocusUpId
Link copied to clipboard
open fun getNextFocusUpId(): Int
getOnFocusChangeListener
Link copied to clipboard
open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
Link copied to clipboard
open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
Link copied to clipboard
open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
Link copied to clipboard
open fun getOutlineSpotShadowColor(): Int
getOverlay
Link copied to clipboard
open fun getOverlay(): ViewOverlay
getOverScrollMode
Link copied to clipboard
open fun getOverScrollMode(): Int
getPaddingBottom
Link copied to clipboard
open fun getPaddingBottom(): Int
getPaddingEnd
Link copied to clipboard
open fun getPaddingEnd(): Int
getPaddingLeft
Link copied to clipboard
open fun getPaddingLeft(): Int
getPaddingRight
Link copied to clipboard
open fun getPaddingRight(): Int
getPaddingStart
Link copied to clipboard
open fun getPaddingStart(): Int
getPaddingTop
Link copied to clipboard
open fun getPaddingTop(): Int
getParent
Link copied to clipboard
fun getParent(): ViewParent
getParentForAccessibility
Link copied to clipboard
open fun getParentForAccessibility(): ViewParent
getPivotX
Link copied to clipboard
open fun getPivotX(): Float
getPivotY
Link copied to clipboard
open fun getPivotY(): Float
getPointerIcon
Link copied to clipboard
open fun getPointerIcon(): PointerIcon
getResources
Link copied to clipboard
open fun getResources(): Resources
getRevealOnFocusHint
Link copied to clipboard
fun getRevealOnFocusHint(): Boolean
getRight
Link copied to clipboard
fun getRight(): Int
getRightFadingEdgeStrength
Link copied to clipboard
open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
Link copied to clipboard
open fun getRightPaddingOffset(): Int
getRootView
Link copied to clipboard
open fun getRootView(): View
getRootWindowInsets
Link copied to clipboard
open fun getRootWindowInsets(): WindowInsets
getRotation
Link copied to clipboard
open fun getRotation(): Float
getRotationX
Link copied to clipboard
open fun getRotationX(): Float
getRotationY
Link copied to clipboard
open fun getRotationY(): Float
getScaleType
Link copied to clipboard
open fun getScaleType(): ImageView.ScaleType
getScaleX
Link copied to clipboard
open fun getScaleX(): Float
getScaleY
Link copied to clipboard
open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
Link copied to clipboard
open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
Link copied to clipboard
open fun getScrollBarFadeDuration(): Int
getScrollBarSize
Link copied to clipboard
open fun getScrollBarSize(): Int
getScrollBarStyle
Link copied to clipboard
open fun getScrollBarStyle(): Int
getScrollIndicators
Link copied to clipboard
open fun getScrollIndicators(): Int
getScrollX
Link copied to clipboard
fun getScrollX(): Int
getScrollY
Link copied to clipboard
fun getScrollY(): Int
getSolidColor
Link copied to clipboard
open fun getSolidColor(): Int
getSourceLayoutResId
Link copied to clipboard
open fun getSourceLayoutResId(): Int
getStateDescription
Link copied to clipboard
fun getStateDescription(): CharSequence?
getStateListAnimator
Link copied to clipboard
open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
Link copied to clipboard
open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
Link copied to clipboard
open fun getSuggestedMinimumWidth(): Int
getSupportBackgroundTintList
Link copied to clipboard
open override fun getSupportBackgroundTintList(): ColorStateList?
getSupportBackgroundTintMode
Link copied to clipboard
open override fun getSupportBackgroundTintMode(): PorterDuff.Mode?
getSupportImageTintList
Link copied to clipboard
open override fun getSupportImageTintList(): ColorStateList?
getSupportImageTintMode
Link copied to clipboard
open override fun getSupportImageTintMode(): PorterDuff.Mode?
getSystemGestureExclusionRects
Link copied to clipboard
open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
Link copied to clipboard
open fun getSystemUiVisibility(): Int
getTag
Link copied to clipboard
open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
Link copied to clipboard
open fun getTextAlignment(): Int
getTextDirection
Link copied to clipboard
open fun getTextDirection(): Int
getTooltipText
Link copied to clipboard
open fun getTooltipText(): CharSequence?
getTop
Link copied to clipboard
fun getTop(): Int
getTopFadingEdgeStrength
Link copied to clipboard
open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
Link copied to clipboard
open fun getTopPaddingOffset(): Int
getTouchables
Link copied to clipboard
open fun getTouchables(): ArrayList<View>
getTouchDelegate
Link copied to clipboard
open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
Link copied to clipboard
open fun getTransitionAlpha(): Float
getTransitionName
Link copied to clipboard
open fun getTransitionName(): String
getTranslationX
Link copied to clipboard
open fun getTranslationX(): Float
getTranslationY
Link copied to clipboard
open fun getTranslationY(): Float
getTranslationZ
Link copied to clipboard
open fun getTranslationZ(): Float
getUniqueDrawingId
Link copied to clipboard
open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
Link copied to clipboard
open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
Link copied to clipboard
open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
Link copied to clipboard
open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
Link copied to clipboard
open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
Link copied to clipboard
open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
Link copied to clipboard
open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
Link copied to clipboard
open fun getVisibility(): Int
getWidth
Link copied to clipboard
fun getWidth(): Int
getWindowAttachCount
Link copied to clipboard
open fun getWindowAttachCount(): Int
getWindowId
Link copied to clipboard
open fun getWindowId(): WindowId
getWindowInsetsController
Link copied to clipboard
open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
Link copied to clipboard
open fun getWindowSystemUiVisibility(): Int
getWindowToken
Link copied to clipboard
open fun getWindowToken(): IBinder
getWindowVisibility
Link copied to clipboard
open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
Link copied to clipboard
open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
Link copied to clipboard
open fun getX(): Float
getY
Link copied to clipboard
open fun getY(): Float
getZ
Link copied to clipboard
open fun getZ(): Float
hasExplicitFocusable
Link copied to clipboard
open fun hasExplicitFocusable(): Boolean
hasFocus
Link copied to clipboard
open fun hasFocus(): Boolean
hasFocusable
Link copied to clipboard
open fun hasFocusable(): Boolean
hashCode
Link copied to clipboard
open fun hashCode(): Int
hasNestedScrollingParent
Link copied to clipboard
open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
Link copied to clipboard
open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
Link copied to clipboard
open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
Link copied to clipboard
open override fun hasOverlappingRendering(): Boolean
hasPointerCapture
Link copied to clipboard
open fun hasPointerCapture(): Boolean
hasTransientState
Link copied to clipboard
open fun hasTransientState(): Boolean
hasWindowFocus
Link copied to clipboard
open fun hasWindowFocus(): Boolean
invalidate
Link copied to clipboard
open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateDrawable
Link copied to clipboard
open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
Link copied to clipboard
open fun invalidateOutline()
isAccessibilityFocused
Link copied to clipboard
open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
Link copied to clipboard
open fun isAccessibilityHeading(): Boolean
isActivated
Link copied to clipboard
open fun isActivated(): Boolean
isAttachedToWindow
Link copied to clipboard
open fun isAttachedToWindow(): Boolean
isClickable
Link copied to clipboard
open fun isClickable(): Boolean
isContextClickable
Link copied to clipboard
open fun isContextClickable(): Boolean
isDirty
Link copied to clipboard
open fun isDirty(): Boolean
isDrawingCacheEnabled
Link copied to clipboard
open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
Link copied to clipboard
open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
Link copied to clipboard
open fun isEnabled(): Boolean
isFocusable
Link copied to clipboard
fun isFocusable(): Boolean
isFocusableInTouchMode
Link copied to clipboard
fun isFocusableInTouchMode(): Boolean
isFocused
Link copied to clipboard
open fun isFocused(): Boolean
isFocusedByDefault
Link copied to clipboard
fun isFocusedByDefault(): Boolean
isForceDarkAllowed
Link copied to clipboard
open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
Link copied to clipboard
open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
Link copied to clipboard
open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
Link copied to clipboard
open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
Link copied to clipboard
open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
Link copied to clipboard
open fun isHovered(): Boolean
isImportantForAccessibility
Link copied to clipboard
open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
Link copied to clipboard
fun isImportantForAutofill(): Boolean
isImportantForContentCapture
Link copied to clipboard
fun isImportantForContentCapture(): Boolean
isInEditMode
Link copied to clipboard
open fun isInEditMode(): Boolean
isInLayout
Link copied to clipboard
open fun isInLayout(): Boolean
isInTouchMode
Link copied to clipboard
open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
Link copied to clipboard
fun isKeyboardNavigationCluster(): Boolean
isLaidOut
Link copied to clipboard
open fun isLaidOut(): Boolean
isLayoutDirectionResolved
Link copied to clipboard
open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
Link copied to clipboard
open fun isLayoutRequested(): Boolean
isLongClickable
Link copied to clipboard
open fun isLongClickable(): Boolean
isNestedScrollingEnabled
Link copied to clipboard
open fun isNestedScrollingEnabled(): Boolean
isOpaque
Link copied to clipboard
open override fun isOpaque(): Boolean
isPaddingOffsetRequired
Link copied to clipboard
open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
Link copied to clipboard
open fun isPaddingRelative(): Boolean
isPivotSet
Link copied to clipboard
open fun isPivotSet(): Boolean
isPressed
Link copied to clipboard
open fun isPressed(): Boolean
isSaveEnabled
Link copied to clipboard
open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
Link copied to clipboard
open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
Link copied to clipboard
open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
Link copied to clipboard
open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
Link copied to clipboard
open fun isScrollContainer(): Boolean
isSelected
Link copied to clipboard
open fun isSelected(): Boolean
isShowingLayoutBounds
Link copied to clipboard
fun isShowingLayoutBounds(): Boolean
isShown
Link copied to clipboard
open fun isShown(): Boolean
isSoundEffectsEnabled
Link copied to clipboard
open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
Link copied to clipboard
fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
Link copied to clipboard
open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
Link copied to clipboard
open fun isTextDirectionResolved(): Boolean
isVerticalFadingEdgeEnabled
Link copied to clipboard
open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
Link copied to clipboard
open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
Link copied to clipboard
open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState
Link copied to clipboard
open override fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
Link copied to clipboard
open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout
Link copied to clipboard
open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure
Link copied to clipboard
fun measure(p0: Int, p1: Int)
offsetLeftAndRight
Link copied to clipboard
open fun offsetLeftAndRight(p0: Int)
offsetTopAndBottom
Link copied to clipboard
open fun offsetTopAndBottom(p0: Int)
onAnimationEnd
Link copied to clipboard
open fun onAnimationEnd()
onAnimationStart
Link copied to clipboard
open fun onAnimationStart()
onApplyWindowInsets
Link copied to clipboard
open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onAttachedToWindow
Link copied to clipboard
open override fun onAttachedToWindow()
onCancelPendingInputEvents
Link copied to clipboard
open fun onCancelPendingInputEvents()
onCapturedPointerEvent
Link copied to clipboard
open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor
Link copied to clipboard
open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
Link copied to clipboard
open fun onConfigurationChanged(p0: Configuration)
onCreateContextMenu
Link copied to clipboard
open fun onCreateContextMenu(p0: ContextMenu)
onCreateDrawableState
Link copied to clipboard
open override fun onCreateDrawableState(p0: Int): IntArray
onCreateInputConnection
Link copied to clipboard
open fun onCreateInputConnection(p0: EditorInfo): InputConnection
onDetachedFromWindow
Link copied to clipboard
open override fun onDetachedFromWindow()
onDisplayHint
Link copied to clipboard
open fun onDisplayHint(p0: Int)
onDragEvent
Link copied to clipboard
open fun onDragEvent(p0: DragEvent): Boolean
onDraw
Link copied to clipboard
open override fun onDraw(p0: Canvas)
onDrawForeground
Link copied to clipboard
open fun onDrawForeground(p0: Canvas)
onDrawScrollBars
Link copied to clipboard
fun onDrawScrollBars(p0: Canvas)
onFilterTouchEventForSecurity
Link copied to clipboard
open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
onFinishInflate
Link copied to clipboard
open fun onFinishInflate()
onFinishTemporaryDetach
Link copied to clipboard
open fun onFinishTemporaryDetach()
onFocusChanged
Link copied to clipboard
open fun onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)
onGenericMotionEvent
Link copied to clipboard
open fun onGenericMotionEvent(p0: MotionEvent): Boolean
onHoverChanged
Link copied to clipboard
open fun onHoverChanged(p0: Boolean)
onHoverEvent
Link copied to clipboard
open fun onHoverEvent(p0: MotionEvent): Boolean
onInitializeAccessibilityEvent
Link copied to clipboard
open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
Link copied to clipboard
open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
onKeyDown
Link copied to clipboard
open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
onKeyLongPress
Link copied to clipboard
open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
onKeyMultiple
Link copied to clipboard
open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
onKeyPreIme
Link copied to clipboard
open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
onKeyShortcut
Link copied to clipboard
open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
onKeyUp
Link copied to clipboard
open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
onLayout
Link copied to clipboard
open fun onLayout(p0: Boolean, p1: Int, p2: Int, p3: Int, p4: Int)
onMeasure
Link copied to clipboard
open override fun onMeasure(p0: Int, p1: Int)
onOverScrolled
Link copied to clipboard
open fun onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)
onPointerCaptureChange
Link copied to clipboard
open fun onPointerCaptureChange(p0: Boolean)
onPopulateAccessibilityEvent
Link copied to clipboard
open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
onProvideAutofillStructure
Link copied to clipboard
open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
onProvideAutofillVirtualStructure
Link copied to clipboard
open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
onProvideContentCaptureStructure
Link copied to clipboard
open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
onProvideStructure
Link copied to clipboard
open fun onProvideStructure(p0: ViewStructure)
onProvideVirtualStructure
Link copied to clipboard
open fun onProvideVirtualStructure(p0: ViewStructure)
onResolvePointerIcon
Link copied to clipboard
open fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
onRestoreInstanceState
Link copied to clipboard
open fun onRestoreInstanceState(p0: Parcelable)
onRtlPropertiesChanged
Link copied to clipboard
open override fun onRtlPropertiesChanged(p0: Int)
onSaveInstanceState
Link copied to clipboard
open fun onSaveInstanceState(): Parcelable?
onScreenStateChanged
Link copied to clipboard
open fun onScreenStateChanged(p0: Int)
onScrollChanged
Link copied to clipboard
open fun onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)
onSetAlpha
Link copied to clipboard
open fun onSetAlpha(p0: Int): Boolean
onSizeChanged
Link copied to clipboard
open fun onSizeChanged(p0: Int, p1: Int, p2: Int, p3: Int)
onStartTemporaryDetach
Link copied to clipboard
open fun onStartTemporaryDetach()
onTouchEvent
Link copied to clipboard
open fun onTouchEvent(p0: MotionEvent): Boolean
onTrackballEvent
Link copied to clipboard
open fun onTrackballEvent(p0: MotionEvent): Boolean
onVisibilityAggregated
Link copied to clipboard
open override fun onVisibilityAggregated(p0: Boolean)
onVisibilityChanged
Link copied to clipboard
open fun onVisibilityChanged(p0: View, p1: Int)
onWindowFocusChanged
Link copied to clipboard
open fun onWindowFocusChanged(p0: Boolean)
onWindowSystemUiVisibilityChanged
Link copied to clipboard
open fun onWindowSystemUiVisibilityChanged(p0: Int)
onWindowVisibilityChanged
Link copied to clipboard
open fun onWindowVisibilityChanged(p0: Int)
overScrollBy
Link copied to clipboard
open fun overScrollBy(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Boolean): Boolean
performAccessibilityAction
Link copied to clipboard
open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
performClick
Link copied to clipboard
open fun performClick(): Boolean
performContextClick
Link copied to clipboard
open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
performHapticFeedback
Link copied to clipboard
open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
performLongClick
Link copied to clipboard
open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
playSoundEffect
Link copied to clipboard
open fun playSoundEffect(p0: Int)
post
Link copied to clipboard
open fun post(p0: Runnable): Boolean
postDelayed
Link copied to clipboard
open fun postDelayed(p0: Runnable, p1: Long): Boolean
postInvalidate
Link copied to clipboard
open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
postInvalidateDelayed
Link copied to clipboard
open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
postInvalidateOnAnimation
Link copied to clipboard
open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
postOnAnimation
Link copied to clipboard
open fun postOnAnimation(p0: Runnable)
postOnAnimationDelayed
Link copied to clipboard
open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
refreshDrawableState
Link copied to clipboard
open fun refreshDrawableState()
releasePointerCapture
Link copied to clipboard
open fun releasePointerCapture()
removeCallbacks
Link copied to clipboard
open fun removeCallbacks(p0: Runnable): Boolean
removeOnAttachStateChangeListener
Link copied to clipboard
removeOnLayoutChangeListener
Link copied to clipboard
open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
Link copied to clipboard
render
Link copied to clipboard
fun render(result: Expected<SignboardError, SignboardValue>)
Invoke to render the signboard based on data or clear the view on error conditions.
requestApplyInsets
Link copied to clipboard
open fun requestApplyInsets()
requestFitSystemWindows
Link copied to clipboard
open fun requestFitSystemWindows()
requestFocus
Link copied to clipboard
fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect): Boolean
requestFocusFromTouch
Link copied to clipboard
fun requestFocusFromTouch(): Boolean
requestLayout
Link copied to clipboard
open fun requestLayout()
requestPointerCapture
Link copied to clipboard
open fun requestPointerCapture()
requestRectangleOnScreen
Link copied to clipboard
open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
requestUnbufferedDispatch
Link copied to clipboard
fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
requireViewById
Link copied to clipboard
fun <T : View> requireViewById(p0: Int): T
resetPivot
Link copied to clipboard
open fun resetPivot()
restoreDefaultFocus
Link copied to clipboard
open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
Link copied to clipboard
open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
saveAttributeDataForStyleable
Link copied to clipboard
fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)