Static methods and variables.
Show a debug view with information about the current camera state including lat, lng, zoom, pitch and bearing.
Edges of glyphs and symbols are shown as faint, green lines to help diagnose collision and label placement issues.
The depth buffer is shown instead of the color buffer.
Show a wireframe for 2d layers. Currently supported for GL backend only.
Show a wireframe for 3d layers. Currently supported for GL backend only.
Each tile shows its local lighting conditions in the upper-left corner. (If lights properties are used, otherwise they show zero.)
lights
Show 3D model bounding boxes.
Each drawing operation is replaced by a translucent fill. Overlapping drawing operations appear more prominent to help diagnose overdrawing.
Draws camera padding frame.
Each tile shows its tile coordinate (x/y/z) in the upper-left corner.
The stencil buffer is shown instead of the color buffer.
Show a wireframe for terrain. Currently supported for GL backend only.
Edges of tile boundaries are shown as thick, red lines to help diagnose tile clipping issues.
Each tile shows a timestamps with modified and expires dates or n/a if timestamp is not available.