AmbientLight

An indirect light affecting all objects in the map adding a constant amount of light on them. It has no explicit direction and cannot cast shadows.

Check the online documentation.

Functions

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open override fun color(color: Expression): AmbientLight
open override fun color(@ColorInt color: Int): AmbientLight
open override fun color(color: String): AmbientLight

Color of the ambient light. Default value: "#ffffff".

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open override fun colorTransition(options: StyleTransition): AmbientLight

Set the Color property transition options.

open override fun colorTransition(block: StyleTransition.Builder.() -> Unit): AmbientLight
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open override fun intensity(intensity: Expression): AmbientLight
open override fun intensity(intensity: Double): AmbientLight

A multiplier for the color of the ambient light. Default value: 0.5. Value range: 0, 1

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open override fun intensityTransition(options: StyleTransition): AmbientLight

Set the Intensity property transition options.

Properties

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Color of the ambient light. Default value: "#ffffff".

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Color of the ambient light. Default value: "#ffffff".

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Color of the ambient light. Default value: "#ffffff".

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Color property transition options.

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A multiplier for the color of the ambient light. Default value: 0.5. Value range: 0, 1

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A multiplier for the color of the ambient light. Default value: 0.5. Value range: 0, 1

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Intensity property transition options.

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open override val lightId: String

The ID of the Light.