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A global effect that fades layers and markers based on their distance to the camera. The fog can be used to approximate the effect of atmosphere on distant objects and enhance the depth perception of the map when used with terrain or 3D features. Note: fog is renamed to atmosphere in the Android and iOS SDKs and planned to be changed in GL-JS v.3.0.0.

Functions

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inline fun rememberAtmosphereState(key: String? = null, crossinline init: AtmosphereState.() -> Unit = {}): AtmosphereState

Create and rememberSaveable a AtmosphereState using AtmosphereState.Saver. init will be called when the AtmosphereState is first created to configure its initial state.