TileRegionLoadProgress

A tile region's load progress includes counts of the number of resources that have completed downloading and the total number of resources that are required.

Constructors

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open fun TileRegionLoadProgress(completedResourceCount: Long, completedResourceSize: Long, erroredResourceCount: Long, requiredResourceCount: Long, loadedResourceCount: Long, loadedResourceSize: Long)

Functions

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open fun equals(object: Any): Boolean
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open fun hashCode(): Int
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open fun toString(): String

Properties

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