Package-level declarations

Types

Link copied to clipboard

Define the background shape for Point of Interest labels style import config for MapboxStandardStyle.

Link copied to clipboard

The base state holder for the Standard Style.

Link copied to clipboard

The state holder for the base MapboxStandardStyle's &MapboxStandardSatelliteStyle's configurations.

Link copied to clipboard

Define the color mode for Point of Interest labels style import config for MapboxStandardStyle.

Link copied to clipboard
data class LightPresetValue(val value: Value)

Define the lightPreset style import config for MapboxStandardStyle.

Link copied to clipboard

The state holder for the StandardSatelliteState's configurations.

Link copied to clipboard

Experimental state holder for the Mapbox Standard Satellite Style.

Link copied to clipboard

The state holder for the StandardState's configurations.

Link copied to clipboard

Experimental state holder for the Mapbox Standard Style.

Link copied to clipboard
data class ThemeValue(val value: Value)

Define the theme style import config for MapboxStandardStyle.

Functions

Link copied to clipboard
fun MapboxStandardSatelliteStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, standardSatelliteStyleState: StandardSatelliteStyleState = rememberStandardSatelliteStyleState())

The convenient composable function to set a Mapbox Standard Satellite style. to the map, with available slots and comprehensive config options.

fun MapboxStandardSatelliteStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, standardSatelliteStyleConfigurationState: StandardSatelliteStyleConfigurationState = remember { StandardSatelliteStyleConfigurationState() })
fun MapboxStandardSatelliteStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, init: StandardSatelliteStyleConfigurationState.() -> Unit)
fun MapboxStandardSatelliteStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, styleInteractionsState: StyleInteractionsState? = null, standardSatelliteStyleConfigurationState: StandardSatelliteStyleConfigurationState = remember { StandardSatelliteStyleConfigurationState() })
fun MapboxStandardSatelliteStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, styleInteractionsState: StyleInteractionsState? = null, init: StandardSatelliteStyleConfigurationState.() -> Unit)

The convenient composable function to set a Mapbox Standard Satellite style to the map, with available slots and config options.

Link copied to clipboard
fun MapboxStandardStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, standardStyleState: StandardStyleState = rememberStandardStyleState())

The convenient composable function to set a Mapbox Standard is a general-purpose style with 3D visualization. to the map, with available slots and comprehensive config options.

fun MapboxStandardStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, standardStyleConfigurationState: StandardStyleConfigurationState = remember { StandardStyleConfigurationState() })
fun MapboxStandardStyle(styleImportsContent: @Composable StyleImportsScope.() -> Unit? = null, topSlot: @Composable () -> Unit? = null, middleSlot: @Composable () -> Unit? = null, bottomSlot: @Composable () -> Unit? = null, projection: Projection = Projection.INITIAL, atmosphereState: AtmosphereState = remember { AtmosphereState() }, terrainState: TerrainState = TerrainState.INITIAL, lightsState: LightsState = LightsState.INITIAL, styleTransition: TransitionOptions = remember { transition { } }, init: StandardStyleConfigurationState.() -> Unit)

The convenient composable function to set a Mapbox Standard style to the map, with available slots and config options.

Link copied to clipboard
Link copied to clipboard

Create and remember a StandardStyleState with init block.