Package-level declarations
Types
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An indirect light affecting all objects in the map adding a constant amount of light on them. It has no explicit direction and cannot cast shadows.
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interface AmbientLightDslReceiver
This Interface contains all the functions that will be exposed to Koltin DSL.
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A light that has a direction and is located at infinite, so its rays are parallel. Simulates the sun light and it can cast shadows
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interface DirectionalLightDslReceiver
This Interface contains all the functions that will be exposed to Koltin DSL.
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A global directional light source which is only applied on 3D layers and hillshade layers. Using this type disables other light sources.
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interface FlatLightDslReceiver
This Interface contains all the functions that will be exposed to Koltin DSL.
Functions
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DSL function for creating ambientLight instance.
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fun directionalLight(id: String = "directional", block: DirectionalLightDslReceiver.() -> Unit): DirectionalLight
DSL function for creating directionalLight instance.