RasterLayer

class RasterLayer(val layerId: String, val sourceId: String) : Layer, RasterLayerDsl

Raster map textures such as satellite imagery.

See also

Parameters

layerId

the ID of the layer

sourceId

the ID of the source

Constructors

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fun RasterLayer(layerId: String, sourceId: String)

Types

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object Companion

Static variables and methods.

Functions

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fun bindTo(delegate: MapboxStyleManager)

Bind the layer to the Style.

open override fun bindTo(delegate: MapboxStyleManager, position: LayerPosition?)

Bind the layer to the map controller.

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open override fun maxZoom(maxZoom: Double): RasterLayer

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override fun minZoom(minZoom: Double): RasterLayer

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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open override fun rasterBrightnessMax(rasterBrightnessMax: Expression): RasterLayer
open override fun rasterBrightnessMax(rasterBrightnessMax: Double): RasterLayer

Increase or reduce the brightness of the image. The value is the maximum brightness.

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Set the RasterBrightnessMax property transition options

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open override fun rasterBrightnessMin(rasterBrightnessMin: Expression): RasterLayer
open override fun rasterBrightnessMin(rasterBrightnessMin: Double): RasterLayer

Increase or reduce the brightness of the image. The value is the minimum brightness.

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Set the RasterBrightnessMin property transition options

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open override fun rasterColor(rasterColor: Expression): RasterLayer

Defines a color map by which to colorize a raster layer, parameterized by the ["raster-value"] expression and evaluated at 1024 uniformly spaced steps over the range specified by raster-color-range.

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open override fun rasterColorMix(rasterColorMix: Expression): RasterLayer
open override fun rasterColorMix(rasterColorMix: List<Double>): RasterLayer

When raster-color is active, specifies the combination of source RGB channels used to compute the raster value. Computed using the equation mix.r * src.r + mix.g * src.g + mix.b * src.b + mix.a. The first three components specify the mix of source red, green, and blue channels, respectively. The fourth component serves as a constant offset and is not multipled by source alpha. Source alpha is instead carried through and applied as opacity to the colorized result. Default value corresponds to RGB luminosity.

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Set the RasterColorMix property transition options

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open override fun rasterColorRange(rasterColorRange: Expression): RasterLayer
open override fun rasterColorRange(rasterColorRange: List<Double>): RasterLayer

When raster-color is active, specifies the range over which raster-color is tabulated. Units correspond to the computed raster value via raster-color-mix.

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Set the RasterColorRange property transition options

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open override fun rasterContrast(rasterContrast: Expression): RasterLayer
open override fun rasterContrast(rasterContrast: Double): RasterLayer

Increase or reduce the contrast of the image.

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Set the RasterContrast property transition options

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open override fun rasterFadeDuration(rasterFadeDuration: Expression): RasterLayer
open override fun rasterFadeDuration(rasterFadeDuration: Double): RasterLayer

Fade duration when a new tile is added.

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open override fun rasterHueRotate(rasterHueRotate: Expression): RasterLayer
open override fun rasterHueRotate(rasterHueRotate: Double): RasterLayer

Rotates hues around the color wheel.

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Set the RasterHueRotate property transition options

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open override fun rasterOpacity(rasterOpacity: Expression): RasterLayer
open override fun rasterOpacity(rasterOpacity: Double): RasterLayer

The opacity at which the image will be drawn.

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Set the RasterOpacity property transition options

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open override fun rasterResampling(rasterResampling: Expression): RasterLayer
open override fun rasterResampling(rasterResampling: RasterResampling): RasterLayer

The resampling/interpolation method to use for overscaling, also known as texture magnification filter

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open override fun rasterSaturation(rasterSaturation: Expression): RasterLayer
open override fun rasterSaturation(rasterSaturation: Double): RasterLayer

Increase or reduce the saturation of the image.

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Set the RasterSaturation property transition options

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open override fun slot(slot: String): RasterLayer

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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open override fun sourceLayer(sourceLayer: String): RasterLayer

A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override fun visibility(visibility: Expression): RasterLayer
open override fun visibility(visibility: Visibility): RasterLayer

Whether this layer is displayed.

Properties

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open override val layerId: String
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open override val maxZoom: Double?

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override val minZoom: Double?

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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Increase or reduce the brightness of the image. The value is the maximum brightness.

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Increase or reduce the brightness of the image. The value is the maximum brightness.

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Transition options for RasterBrightnessMax.

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Increase or reduce the brightness of the image. The value is the minimum brightness.

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Increase or reduce the brightness of the image. The value is the minimum brightness.

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Transition options for RasterBrightnessMin.

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Defines a color map by which to colorize a raster layer, parameterized by the ["raster-value"] expression and evaluated at 1024 uniformly spaced steps over the range specified by raster-color-range.

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When raster-color is active, specifies the combination of source RGB channels used to compute the raster value. Computed using the equation mix.r * src.r + mix.g * src.g + mix.b * src.b + mix.a. The first three components specify the mix of source red, green, and blue channels, respectively. The fourth component serves as a constant offset and is not multipled by source alpha. Source alpha is instead carried through and applied as opacity to the colorized result. Default value corresponds to RGB luminosity.

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When raster-color is active, specifies the combination of source RGB channels used to compute the raster value. Computed using the equation mix.r * src.r + mix.g * src.g + mix.b * src.b + mix.a. The first three components specify the mix of source red, green, and blue channels, respectively. The fourth component serves as a constant offset and is not multipled by source alpha. Source alpha is instead carried through and applied as opacity to the colorized result. Default value corresponds to RGB luminosity.

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Transition options for RasterColorMix.

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When raster-color is active, specifies the range over which raster-color is tabulated. Units correspond to the computed raster value via raster-color-mix.

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When raster-color is active, specifies the range over which raster-color is tabulated. Units correspond to the computed raster value via raster-color-mix.

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Transition options for RasterColorRange.

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Increase or reduce the contrast of the image.

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Increase or reduce the contrast of the image.

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Transition options for RasterContrast.

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Fade duration when a new tile is added.

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Fade duration when a new tile is added.

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Rotates hues around the color wheel.

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Rotates hues around the color wheel.

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Transition options for RasterHueRotate.

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The opacity at which the image will be drawn.

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The opacity at which the image will be drawn.

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Transition options for RasterOpacity.

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The resampling/interpolation method to use for overscaling, also known as texture magnification filter

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The resampling/interpolation method to use for overscaling, also known as texture magnification filter

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Increase or reduce the saturation of the image.

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Increase or reduce the saturation of the image.

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Transition options for RasterSaturation.

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open override val slot: String?

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override val visibility: Visibility?

Whether this layer is displayed.

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Whether this layer is displayed.

Extensions

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Get the persistent property as Boolean.