FillExtrusionLayerDsl

This Interface contains all the functions that will be exposed to Koltin DSL.

Separated the DSL receiver class to this interface to avoid IDE code suggestion for property getters.

Functions

abstract fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Expression): FillExtrusionLayer
abstract fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Double = 0.69): FillExtrusionLayer

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

abstract fun fillExtrusionAmbientOcclusionGroundRadius(fillExtrusionAmbientOcclusionGroundRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionAmbientOcclusionGroundRadius(fillExtrusionAmbientOcclusionGroundRadius: Double = 3.0): FillExtrusionLayer

The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Expression): FillExtrusionLayer
abstract fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Double = 0.0): FillExtrusionLayer

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

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abstract fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Double = 3.0): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

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abstract fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Double = 3.0): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionBase(fillExtrusionBase: Expression): FillExtrusionLayer
abstract fun fillExtrusionBase(fillExtrusionBase: Double = 0.0): FillExtrusionLayer

The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.

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The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.

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abstract fun fillExtrusionColor(fillExtrusionColor: Expression): FillExtrusionLayer
abstract fun fillExtrusionColor(@ColorInt fillExtrusionColor: Int): FillExtrusionLayer
abstract fun fillExtrusionColor(fillExtrusionColor: String = "#000000"): FillExtrusionLayer

The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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abstract fun fillExtrusionCutoffFadeRange(fillExtrusionCutoffFadeRange: Expression): FillExtrusionLayer
abstract fun fillExtrusionCutoffFadeRange(fillExtrusionCutoffFadeRange: Double = 0.0): FillExtrusionLayer

This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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abstract fun fillExtrusionEdgeRadius(fillExtrusionEdgeRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionEdgeRadius(fillExtrusionEdgeRadius: Double = 0.0): FillExtrusionLayer

Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.

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abstract fun fillExtrusionFloodLightColor(fillExtrusionFloodLightColor: Expression): FillExtrusionLayer
abstract fun fillExtrusionFloodLightColor(@ColorInt fillExtrusionFloodLightColor: Int): FillExtrusionLayer
abstract fun fillExtrusionFloodLightColor(fillExtrusionFloodLightColor: String = "#ffffff"): FillExtrusionLayer

The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionFloodLightGroundAttenuation(fillExtrusionFloodLightGroundAttenuation: Expression): FillExtrusionLayer
abstract fun fillExtrusionFloodLightGroundAttenuation(fillExtrusionFloodLightGroundAttenuation: Double = 0.69): FillExtrusionLayer

Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Double = 0.0): FillExtrusionLayer

The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionFloodLightIntensity(fillExtrusionFloodLightIntensity: Expression): FillExtrusionLayer
abstract fun fillExtrusionFloodLightIntensity(fillExtrusionFloodLightIntensity: Double = 0.0): FillExtrusionLayer

The intensity of the flood light color. This property works only with 3D light, i.e. when lights root property is defined.

The intensity of the flood light color. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionFloodLightWallRadius(fillExtrusionFloodLightWallRadius: Expression): FillExtrusionLayer
abstract fun fillExtrusionFloodLightWallRadius(fillExtrusionFloodLightWallRadius: Double = 0.0): FillExtrusionLayer

The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

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abstract fun fillExtrusionHeight(fillExtrusionHeight: Expression): FillExtrusionLayer
abstract fun fillExtrusionHeight(fillExtrusionHeight: Double = 0.0): FillExtrusionLayer

The height with which to extrude this layer.

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The height with which to extrude this layer.

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abstract fun fillExtrusionOpacity(fillExtrusionOpacity: Expression): FillExtrusionLayer
abstract fun fillExtrusionOpacity(fillExtrusionOpacity: Double = 1.0): FillExtrusionLayer

The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.

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The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.

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abstract fun fillExtrusionPattern(fillExtrusionPattern: Expression): FillExtrusionLayer
abstract fun fillExtrusionPattern(fillExtrusionPattern: String): FillExtrusionLayer

Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.

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abstract fun fillExtrusionRoundedRoof(fillExtrusionRoundedRoof: Expression): FillExtrusionLayer
abstract fun fillExtrusionRoundedRoof(fillExtrusionRoundedRoof: Boolean = true): FillExtrusionLayer

Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.

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abstract fun fillExtrusionTranslate(fillExtrusionTranslate: Expression): FillExtrusionLayer
abstract fun fillExtrusionTranslate(fillExtrusionTranslate: List<Double> = listOf(0.0, 0.0)): FillExtrusionLayer

The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.

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abstract fun fillExtrusionTranslateAnchor(fillExtrusionTranslateAnchor: Expression): FillExtrusionLayer
abstract fun fillExtrusionTranslateAnchor(fillExtrusionTranslateAnchor: FillExtrusionTranslateAnchor = FillExtrusionTranslateAnchor.MAP): FillExtrusionLayer

Controls the frame of reference for fill-extrusion-translate.

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The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.

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abstract fun fillExtrusionVerticalGradient(fillExtrusionVerticalGradient: Expression): FillExtrusionLayer
abstract fun fillExtrusionVerticalGradient(fillExtrusionVerticalGradient: Boolean = true): FillExtrusionLayer

Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.

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abstract fun fillExtrusionVerticalScale(fillExtrusionVerticalScale: Expression): FillExtrusionLayer
abstract fun fillExtrusionVerticalScale(fillExtrusionVerticalScale: Double = 1.0): FillExtrusionLayer

A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.

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A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.

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abstract fun filter(filter: Expression): FillExtrusionLayer

A filter is a property at the layer level that determines which features should be rendered in a style layer.

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abstract fun maxZoom(maxZoom: Double): FillExtrusionLayer

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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abstract fun minZoom(minZoom: Double): FillExtrusionLayer

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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abstract fun slot(slot: String): FillExtrusionLayer

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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abstract fun sourceLayer(sourceLayer: String): FillExtrusionLayer

A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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abstract fun visibility(visibility: Expression): FillExtrusionLayer
abstract fun visibility(visibility: Visibility): FillExtrusionLayer

Whether this layer is displayed.

Inheritors

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