ContextMode

enum ContextMode

Describes the map context mode. We can make some optimizations if we know that the drawing context is not shared with other code.

Entries

UNIQUE
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Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass.
SHARED
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Shared context mode: in OpenGL, the GL context is shared with other renderers, thus we cannot rely on the GL state set from a previous render pass.